^Only textures.
^Only textures.
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8
so you would have to use an ISO in conjunction with a save file to make a PROPER custom villager?
You could use something like Riivolution to place the brres files relevant to its location on the ISO. However, re-exporting a custom brres file for the game to understand is beyond me.
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8
> so you would have to use an ISO in conjunction with a save file to make a PROPER custom villager?
It is a lot of work, and it would only work in your town, when you view your town.
When visitors came to your town, it would use the builtin model (on their ISO).
See this thread for more discussion: http://game-hackers.com/threads/1678...ation-Requests
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That's the cool part about NPC_Tool, the customized textures are seen by all visitors to your town.
I feel like the biggest idiot on the planet.
I defiantly need NOOB instructions on how to get to do this.
I have NPC tool obviously. I export the textures and they go onto my SD card.
That works fine also.
The when I open the folders on my SD to find the NPC bitmaps they are all there.
I try and replace them, I've used paint, and tried to just replace them by copy and paste.
I downloaded Orbit (Great edit btw) and when I replace the bitmaps he turns yellow. The palette bitmap changes to the green shades but all the other bitmaps turn yellow. Someone please help me before I jump off a bridge.