USA
Edits Lighthouse Coords
(Z+C+1+2)
Code:
206E23C0 00006300
42000000 90000000
02E85720 0000XXYY
E0000000 80008000
Edits Windmill Coords
(Z+C+1+2)
Code:
206E23C0 00006300
42000000 90000000
02E85722 0000XXYY
E0000000 80008000
PAL
Edits Lighthouse Coords
(Z+C+1+2)
Code:
206E4EC0 00006300
42000000 90000000
02E85720 0000XXYY
E0000000 80008000
Edits Windmill Coords
(Z+C+1+2)
Code:
206E4EC0 00006300
42000000 90000000
02E85722 0000XXYY
E0000000 80008000

Originally Posted by
aukevin
I start Code Manager and opened that text file. I stored the mod then exported the GCT to my SD card's codes directory.
Then I put the SD card in the Wii and started Gecko OS and launched the game. I did not get a corrupted save when Animal Crossing loaded, everything was just fine except there was no windmill but that is because the first line of that code is a button activator. So I pressed the button activator code (Z+C+1+2), still no windmill. So I went into a building (Any) and when I came out there was the windmill in the top left corner of town. (he used 1010 for XXYY)
After I see the windmill and do a little celebration dance I save the game, then did the save game extractor. I loaded the RVForest.dat in ACToolkit at which point I got a checksum error but it fixed it. I moved my windmill to a good spot, then did the save installer and loaded AC from the Wii menu. My town with the newly placed windmill all loaded up
Thanks ^^