Is there a way to have 20 neighbors? There are slots for them as we can all see from the editor.
Is there a way to have 20 neighbors? There are slots for them as we can all see from the editor.
dspet, can you make it so we can see who the npc knows and where theyve been or come from?
I have a question about the recession thing on aibohack. You had changed the people running the shops to different characters like Nook in the fortune teller and whatnot. Is this something you can do with the save like the NPC edits or is this a temporary/permanent thing loaded from the disc? I would love to change some models around. I know with wild world this was a temporary thing. Do you need gecko or something hardware to do it?
> dspet, can you make it so we can see who the npc knows and where theyve been or come from?
That was in the old AC:WW map editor (view/edit NPC relationships). I always thought it was a rather obscure feature, so I wasn't planning on it for AC:CF.
> I have a question about the recession thing on aibohack. ...Is this something you can do with the save like the NPC edits or is this a temporary/permanent thing loaded from the disc?
It is a temporary runtime hack (all special NPCs will look the same, until you remove the hack/code)
FWIW: I originally did it with USB Gecko, but it can be done with a runtime code.
Here's the code: http://wiird.l0nk.org/forum/index.ph...22171#msg22171
Use these numbers only: http://wiird.l0nk.org/forum/index.ph...22178#msg22178
Here are some better descriptions: http://wiird.l0nk.org/forum/index.ph...24000#msg24000
how would you go about putting a scar on snakes cheek?
> how would you go about putting a scar on snakes cheek?
Scars are very easy. Draw a line and make hashes through it (see 'b0.bmp' for an excessively abused Mouse)
Finding the 'cheek' in the texture map is the only hard part. If it isn't obvious, make a bitmap with numbers/symbols on it (see b0_alpha.bmp) and use it for testing. Use it in the game and you'll quickly see how the texture wraps.
If you still can't find it, it may be part of the eye and/or mouth textures.