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Thread: ACToolkit v1.3 For Windows & v1.0 For Mac OS X

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  1. #1

    Default

    I plan on adding that in a future version (hopefully v1.0 final). I will have to manually count how many spaces each building takes up.

    If anyone wants to help out, in the editor, place items in the spaces that the building takes up and take a screenshot of that acre.

  2. #2

    Talking grass

    is there a way to regrow grass where a house was or where a path wore down...? also how do i move the bricks from under the stores with the stores? I moved nooks but not the ground under the store.. now the house is repositioned but the ground is left where it was and its obvious i moved it
    Last edited by XAlucarDX454; 12-01-2008 at 12:19 AM.

  3. #3

    Default

    The cobblestone is part of the acre, so you will need to use the acre editor to fix that. I heard grass will grow back overtime, but I don't know if that is true or not.

  4. #4

    Default

    If the grass does grow back we might see a WiiRD cheat pretty soon. Ill try and find out if it does and if so Ill look for it.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  5. #5

    Question ok...

    now i moved nook near able but the able acre in map editor is a normal acre even though there is cobblestone... i made the old nook acre a normal acre but cobblestone still resides... i than changed the normal acre to the new nook acre but it didnt auto detect where nook was and nothing changed...

  6. #6

    Default

    The editor does not show if there is stone or not. Copy an acre you know doesn't have stone onto the acre with stone.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  7. #7

    Default right

    right i know.. i tried that already... but i cant get it to change lol

  8. #8

    Default

    Do you have a USB Gecko? if so try adding the acre that way.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  9. #9

    Default

    Quote Originally Posted by Virus View Post
    I plan on adding that in a future version (hopefully v1.0 final). I will have to manually count how many spaces each building takes up.

    If anyone wants to help out, in the editor, place items in the spaces that the building takes up and take a screenshot of that acre.
    Here ya go. I used a patch code to fill the entire town with gold flowers, then walked in and out of my house, and the game automatically deleted the ones that intersected with buildings.


  10. #10

    Default

    Looks like there are some weird glitches to be worked out... I wiped out my map with the delete tool and placed some fruits to be planted, but when I went to the game to plant them, my grass was striped (every other column was all dirt), and half of the fruits I dropped were buried in the ground and had to be dug out. I opted to just use the drawers to place items for now.

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