Results 1 to 10 of 19

Thread: Camera Zoom mod (ACWW 1.0)

Threaded View

  1. #5
    Member
    Join Date
    Aug 2008
    Location
    Arizona
    Posts
    1,073
    Blog Entries
    2

    Default

    Hehe :P
    Code:
    address at pointer + #0x1D0 determines if it loads from the characters coordinates
    (0 for yes, 1 for no)
    Sorry for the multiple posts :P

    hehe look

    The main problem I have is, setting the coordinates for the camera doesn't move the camera to that position, it makes the camera LOOK at that position. For example, if you set the coordinates of nookingtons as the camera, the screen would look in that direction depending on where you are
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	beach.jpg 
Views:	352 
Size:	24.2 KB 
ID:	1919   Click image for larger version. 

Name:	sideways.jpg 
Views:	353 
Size:	21.5 KB 
ID:	1918   Click image for larger version. 

Name:	switchedview.jpg 
Views:	353 
Size:	21.8 KB 
ID:	1917  
    Always willing to help with anything, code-related or not. :]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •