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Thread: PattView AC:CF V3.0

  1. #321

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    wooo can't wait thanks a lot Vash I really appreciate what you have done for us.

  2. #322
    Chris (Administrator) Vash's Avatar
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    New version will hopefully be here tomorrow. Virus never showed up tonight
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  3. #323

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    Vash,

    Have you figured out a fix for converted .pats showing up as black in the game? Editing/Renaming can be a pain if I am importing a lot of them at once, especially for the globals.

    Also a feature request- I would love to have 32x32 thumbnails at the bottom of the screen, like Anicro. Sometimes it can be hard to see the pattern in the grid, especially if there are a lot of light colors. Also sometimes I need to get a pattern out of the game and into another program like Photoshop or Anicro. This is easy enough if I can make a screen grab of that thumbnail. Even easier if the program could offer the option of exporting a 32x32 .bmp.

    That is what I do now for getting patterns out of the ACC pattern library. I take a screen capture of the thumbnail, load it into Anicro to find a compatible AC:CF palette, then convert to .pat for import into the game.
    Last edited by conolan; 04-04-2009 at 09:23 AM.

  4. #324
    Chris (Administrator) Vash's Avatar
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    I don't plan on adding bmp support anytime soon. The image converting math does greatly increase the size of the program, and even with packing it is starting to get larger than I had originally hoped. That was not my intentions for this program when I started and I don't see it as a vital feature at this point. Maybe sometime in the future I can add support for bmp conversion.

    As for the famous black pattern bug, I still have no understanding of why this bug occurs let alone a possible fix for it. WiiFan20 has posted many times his workaround to fix this problem if you're importing many patterns to the game. Currently, that is the only way to fix the "bug".
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  5. #325

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    can you quote Wiifan's post to the first post of this topic? It'll be easier than having to search 33 pages.
    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  6. #326

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    Quote Originally Posted by conolan View Post
    Vash,

    Have you figured out a fix for converted .pats showing up as black in the game? Editing/Renaming can be a pain if I am importing a lot of them at once, especially for the globals.
    I had the same problem! Just edit the patterns in-game, and they will have the correct pallette.
    And your opinion matters?

  7. #327
    Chris (Administrator) Vash's Avatar
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    Upgraded to version 1.6!
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

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  9. #328

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    Thanks Vash! I edited letters and didn't get a corrupted file!

    Here are a few simple things I edited: (I like the last one better)

    Click image for larger version. 

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    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  10. #329
    Chris (Administrator) Vash's Avatar
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    Hahaha. Nice examples
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  11. #330

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    I used this and it mucked up my game. I got file corrupt, lol. Is there a way to reverse it? My backup died. :P

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