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Thread: DP Player-Modifier freezes + DB-Code Question

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    Default DP Player-Modifier freezes + DB-Code Question

    I created a Player-Modifier, the v1.0 works perfect:

    94000130 FCFF0000
    B21C4D28 00000000
    B0000004 00000000
    DA000000 00112F58
    D8000000 00024A9C
    D2000000 00000000

    Just put in the calculator of the poketch the number you want, hold L+R and go into a bulding.



    But when you go out of the bulding, you return to normal, so I made a new code:

    DA000000 023B0000
    B21C4D28 00000000
    B0000004 00000000
    94000130 FCFF0000
    DA000000 00112F58
    D3000000 00000000
    D8000000 023B0000
    DC000000 FFFFFFFF
    D0000000 00000000
    D8000000 00024A9C
    D2000000 00000000

    023B0000 : Random adress, for storing data.
    00112F58 + Offset (B21C4D28 and B0000004) : Address of the poketch calculator.
    00024A9C + Offset (B21C4D28 and B0000004) : Address of the player (sprite).

    With this code, the player don't return back to normal after going into/out a bulding (I hope you understand my english ..).

    - The code will write the 8bit value stored in 0x023B0000 to 0x00024A9C + Offset.
    - And when we press L+R, the code will write the 16bit* value stored in 0x00112F58 + Offset to 0x023B0000.

    ***
    *I used the 16bit code, because the DB Code, as I heard, buggy (and the DB Fix doesn't work, don't know why). But what is the bug?
    ***

    The code works not 100%. Some numbers, like 91 are buggy: If i enter 91 in the poketch calculator and press L+R, and go then in a bulding, I'll transformed into a sign. Then, the bug, if I want to enter another number, the game freezes. Some numbers freeze, others don't. Need help^^

    And sorry again for my english ...
    Last edited by ShinyPalkia; 08-25-2008 at 10:10 AM.

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