I know this is kind of an old topic, but does the one in the releases section not work anymore then? and does this one work?

Quote Originally Posted by toenailed
Quote Originally Posted by Maniac
Just seems to send it into an unstoppable loop...
i'm so sorry, what do you mean? i'm not really sure how does the code work in AR hack method but it doesn't make an infinite loop in my case..
anyway this what i do, i try it in ideas using emuhaste..
first i set a bpx in 0x20E7EB4, in free version you can use "Run to cursor"
then i add push and pop, in your code
then soon as the emulator stop and since emuhaste and hasteds uses Dipstar i use the plain 32bit write, and activated it in game

Code:
code looks like this
020E7EB8 EAFC6124
02000350 E92D007F 
02000354 E59F0030
02000358 E2801A02 
0200035C E1DF42BC
02000360 E1DF52BA 
02000364 E1DF62B8
02000368 E0455006 
0200036C E1500001
02000370 0A000003 
02000374 E0D020B1
02000378 E1520005 
0200037C 01C040B0
02000380 EAFFFFF9 
02000384 E8BD007F
02000388 E12FFF1E 
0200038C 021E3124
02000390 FFFFFFF1 
02000394 0000AFF6
then i use Trace into[F8] to debug the code.

i notice those line that might make some culprit especially the 2nd part since there were certain case, but not always, it fail to write in correct offset, i mean sometimes it writes on the next half-word .. (few times in emulator but happen mostly in my flashcart )

PS.. using the code above, i add 520E7EB8 E12FFF1E in first line and terminating code in last line, guess what it makes your code an Auto Brick Seed Remover code .. .. (or at least in my game)