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Thread: Noob Hackers and their Language >>

  1. #31

    Default Re: Noob Hackers and their Language >>

    It would work...

    It would be too long to realistically do in normal code.

    You'd have to use ASM.

    I'm going on holiday in an hour but if you post your msn/e-mail or whatever. when I get back we can talk.

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  2. #32

    Default Re: Noob Hackers and their Language >>

    Quote Originally Posted by Naxis42
    ORR,you could totaly bypass that,and do this:

    a fairly simple idea,which i belive should work,unless i misconcieved something.


    okay,since the spaces function in a:
    -start space value at beggining of first acre,procceed to end of acre,advance to downward row untill bottom of acre reached,procceed to adjacent acre of next collumn,when end of row reached,go to beggining acre of next row,etc-
    fashion,you would have specific groups of spaces corrisponding to certian acres,so lets assume acre 4 is the house acre,and each acre contains 100 spots (or whatever the acutal value is),

    what i'm thinking may work is:

    wipe the map of everything,and then run:
    "for all acres : if acre value is between <house acre1-3 value>,save at varible V,find exact acre value, then add ((Val V (which would be acre four,as thats our designated house acre) - 1)x100 + space compensation (diffrence between house acres,added depending on acre found) to the offset of (w/e the spaces start at ) and change value to (mansion hex) and what should happen is:

    it skips the first three acres,then adds however many spaces untill the house "hot spot",and adds a house there.
    that's what I said except in way way more detail >_>

    Quote Originally Posted by Naxis42
    you may even be able to bypass the acre check and just add a house in the center :P
    now hopefully its not too long <_<
    house has to be on a house acre to work :P
    This is my siggy. I'll make it better when I stop being lazy

  3. #33

    Default Re: Noob Hackers and their Language >>

    no,i meant bypass the exact acre check,as in,put it in the center of the house acre,regardles of the exact type >_>'


    EDIT:
    i just checked,and you sugusted checking if it was on a house acre,i proposed totaly wiping the map of all objects and inserting a new house (unless i read the wrong post)

  4. #34

    Default Re: Noob Hackers and their Language >>

    oh, yeah, but it still needs to go through and check for which acre is the house acre

    yeah, there's no reason to find the ext acre value except for safety reasons with the ponds and such
    This is my siggy. I'll make it better when I stop being lazy

  5. #35

    Default Re: Noob Hackers and their Language >>

    heres a list of steps

    wipe map of all objects (or just map onjects)
    search for house acre
    save diffrence of house acre offset to origin acre in an unused offset (varible B)
    -check what value house acre is,change varible C accordingly- this may be omitable
    total acre spotsxVarible B+varible C
    insert house in that offset


    you dont skip the whole acre check,sorry if i was unclear

  6. #36

    Default Re: Noob Hackers and their Language >>

    http://youtube.com/watch?v=uynKANA79_M
    That's a noob hacker if i've ever seen one.

  7. #37

    Default Re: Noob Hackers and their Language >>

    That was the most halarious thing relevant to seeding i have ever seen!
    "we enjoy to destroy!" with his voice,was hysterical XD

  8. #38
    Chris (Administrator) Vash's Avatar
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    Default Re: Noob Hackers and their Language >>

    ...TEH CHOLOZZZZ
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  9. #39

    Default Re: Noob Hackers and their Language >>

    oh man that was great XD
    This is my siggy. I'll make it better when I stop being lazy

  10. #40

    Default Re: Noob Hackers and their Language >>

    anuratha on ACC. Also search darthvader(forgot the numbers) on ACC. I believe both his names are the same XD

    *cough* No offense to you, Vader. XD

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