Quote Originally Posted by Maniac
its not itsme's... <_< he just posted it.
yeah, all I did was modify a search and replace, then for the acre edit I used AnimalMap


Quote Originally Posted by Maniac
Anyways the reason the remove everything code works is because the person who seeded you put a bunch of buildings seeds around your town, not a brick seed. the only thing I could do to fix that is somehow have the code count how many buildings there are and if it finds more than 2, remove all but one of them. But of course there would be flaws in that as it may remove the wrong one, and when it comes to house seeds that would make a difference...
You could make sure that the house is in any spot on wherever the house acre is.

What a fun thing to do XP