Very nice. The coordinates are technically structured like this:
Code:
D7 0F 02 00 D7 0F 02 00
|Left/Right| | Up/Down |
The first 4 bytes are Left/Right. When the first byte reaches it's max it increases the 2nd byte by 1. We would have to use the 2nd AND 3rd byte now because when the 2nd byte reaches it's max it increases the 3rd byte by 1. The 3rd byte only gets up to a max of 09 when you're all the way to the right (without going past the normal town borders). The minimum is 02 for this value (all the way to the left when boundaries are normal). This could make it much more difficult. Let me know if you have any idea how we could do this...
Oh and the basic idea behind this method is to use it for an in game world map modifier. It could be combined with the Text to Item code so when you stand on an item, enter the text of a new item in the chat, activate the code the item you're standing on will turn into your new item. Or you could use this method for a more basic code. You stand on something, activate, and it changes to whatever value you set up in the code.
EDIT: The coordinates address are both pointers. You'd have to ask Virus for that information. He did, afterall, create the coordinates mod.