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Thread: ActionReplay Code To NDS ROM Trainer v.03d

  1. #11

    Default Re: ActionReplay Code To NDS ROM Trainer v.03b

    I mean you download a ROM from internet, upload to cartridge and have cheats. DO they work on said "ROM".

  2. #12

    Default Re: ActionReplay Code To NDS ROM Trainer v.03b

    Tried using this with my cyclods and AC:WW.
    I used asm method and the ARDS auto hook option (sets itself to option [2].)
    Coordinate modifier worked like a charm.
    I tried using the Text to item.
    After writing to rom it says:
    "Found Mis-Alignment at
    00000022 : 7B 46 18 47 00 00"
    I click ok. Then it says:
    "Found Mis-Alignment at
    0000003A : 7B 46 18 47 00 00"
    I click ok.
    Then it says operation completed successfully.

    When i try to boot the rom, I get 2 white screens. :cry:

    Can one of you more knowledgeable folks point out the problem to me?

    Thank you, kindly!

    *EDIT*
    Ok I found out what i was doing wrong.
    I was using a rom that I had already patched.
    So for anyone who doesnt already know: Use a clean rom and only patch once!
    Thanks again! ^_^

  3. #13

    Default Re: ActionReplay Code To NDS ROM Trainer v.03b

    Quote Originally Posted by Drew9561995
    I mean you download a ROM from internet, upload to cartridge and have cheats. DO they work on said "ROM".
    Yes. Many are already included, one example being New Super Mario Bros. If they are not on there, you can add regular Action Replay DS codes and use them with the game. In some cases you will have to patch it with this.

  4. #14

    Default Re: ActionReplay Code To NDS ROM Trainer v.03b

    Really? Cool. But patch it with what?? Was "this" supposed to be a hyper link??

  5. #15

    Default Re: ActionReplay Code To NDS ROM Trainer v.03b

    Well, that's what this thread is all about. The download is in the first post :P

  6. #16

    Default Re: ActionReplay Code To NDS ROM Trainer v.03c

    OOps thanks. Im a bit slow...

  7. #17

    Default

    What happened? I downloaded an ac file, uploaded it to toe's thing, then a bunch of coding was at bottom, I put the Real time edit in the left box and converted, clicked [...] and tried but it had 2 errors and when I tried, I had a white screen

  8. #18
    J.P. (Global Moderator) Maniac's Avatar
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    Default

    Quote Originally Posted by codelegend01 View Post
    What happened? I downloaded an ac file, uploaded it to toe's thing, then a bunch of coding was at bottom, I put the Real time edit in the left box and converted, clicked [...] and tried but it had 2 errors and when I tried, I had a white screen
    ...ever think about reading the posts above yours? -.-'

    Say what you mean, mean what you say, and let your actions speak for you.


  9. #19

    Default

    But I have never patched my file /= I typed @Real time world edit
    [full code]
    @Text to item
    [full code]

    Browsed then this time it went to nintendo, I used the 1 that's not Asm converter; Changelog I think but when I load the file[wich I had to make a new rom cause I can't replace mnbe -.-] it acts like a brick...Can someone give specific instructions?


    HAH fixed
    Last edited by codelegend01; 06-26-2008 at 03:46 PM.

  10. #20
    J.P. (Global Moderator) Maniac's Avatar
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    You dont convert it before you put the code on it you know.. >_>

    Say what you mean, mean what you say, and let your actions speak for you.


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