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Thread: Need help with makeing codes.

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  1. #22

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    Lets start with this:

    Basically, there are three main types of data writes. There are 32 bit writes, 16 bit writes, and 8 bit writes. The only difference between these is the amount of data they hold.

    A 32 bit write contains 8 characters of data (which looks like XXXXXXXX). All addresses are 32 bit writes (at least for the DS).

    A 16 bit write contains 4 characters of data, or half as much as a 32 bit write (the 16 bit looks like XXXX). Things like items in the game Animal Crossing: Wild World are all 16 bit data writes.

    An 8 bit write contains 2 characters of data (half as much as a 16 bit write, and a fourth as much as a 32 bit write)(8 bit writes look like XX). Acres in the game Animal Crossing: Wild World are 8 bit pieces of data.
    Edit: Reading that should take you back to the ARDS CodeTypes I posted on the previous page. When using the ARDS Codetypes:

    Code:
    0XXXXXXX YYYYYYYY @0 is the codetype (32Bit), X is the address, and Y is the value
    1XXXXXXX 0000YYYY @1 is the codetype (16Bit), X is the address, and Y is the value
    2XXXXXXX 000000YY @2 is the codetype (8Bit), X is the address, and Y is the value
    After reading that, you might think, "why certain codetypes have different values written to them" or something familiar..and thats when the quote above comes in handy. See if you can understand this first before moving on.
    Last edited by Demonic722; 04-12-2011 at 10:12 PM.
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