Quote Originally Posted by acwwman View Post
So what your saying is theres always 8 numbers at the 2nd part of the code and for the 16bit you put 4 zeros and that is used for items and 8 bits you put 6 zeros and that is for land correct???
I must've read this incorrectly the first time, but there are 16 numbers/letters total on one line of an AR Code.
8 on the first half, and 8 on the second half. The reason why 4 zeros are added because a 16bit can only write up to
4digits therefore, the zeros are there and the Item and the land are not the only things in the game that are 16 and 8bits though.
The emotion slots are 8bits as well since they only write up to 2 digits. Technically speaking, you can use codetype 0 for codetype 1
and codetype 2 since the 0 codetype holds alot more data than both of them. But, its best to use the data-write that corresponds to the
amount you need because if you used the 0 codetype for an emotion code and say if you only wanted to edit one emotion, since the 0 codetype
is 4 times as much as the 2 codetype your technically editting more than just that slot.