Results 1 to 10 of 31

Thread: Weird ACWW Address

Hybrid View

  1. #1

    Default

    Well Today I was messing with the keyboard on acww and found this out:

    [1.0]
    Code:
    223BC626 00000000 @Gives You Foreign Characters On The keyboard That Does Nothing
    223BC626 00000001 @Gives You The Regular 1/A Keyboard Screen (Refresh The Screen Each Time To See Changes)
    223BC626 00000002 @Weirdly, This Gives You The 3rd Keyboard Screen (The Star One)
    223BC626 00000003 @This is the special characters (2nd Tab)
    223BC626 0000000+ @That + basically means, anything above the value of 3 glitches the keyboard and gives weird colors
    3DS Friend Code: 4699-6293-3106

  2. #2
    Member
    Join Date
    Aug 2008
    Location
    Arizona
    Posts
    1,073
    Blog Entries
    2

    Default

    Might be useful. I guess I'll post "weird" addresses that I've found too, although I'm using them for an upcoming code.

    0x23BD705 holds the item slot your cursor is over, in your pockets
    0x2354214 is the name of the item your cursor is currently over (unless it's an empty slot)
    0x230D834 is the length of the items name
    Always willing to help with anything, code-related or not. :]

  3. #3

    Default

    I got an idea: What if you could make a different text to item like, you do the original type hex in, submit the hex and instead of pressing an activator, you move the cursor over to the slot in which you want the item in and if you want it in more than one slot, touch as many slots as you want? It probably won't work, but you could probably even add support for mail slot items too so that you could store some of your outfits into those slots.

    Edit: Here's Another:

    Talk backwards:
    Code:
    223BC616 00000001
    Code:
    223BC616 00000000
    This is the same talk backwards code except you don't need the delete key; you just space out your words and they appear backwards.
    Last edited by Demonic722; 09-09-2010 at 05:01 PM.
    3DS Friend Code: 4699-6293-3106

  4. #4

    Default

    I'll share some I found using dragonboy's Text to AR 6.0.

    [Edit] I found that this address seems to change the 1st visitor's town name more or less everywhere, not just in the "Friends Present" menu. I tried it in another town when I was the first visitor, and my town name changed in the inventory menu and on my friend code menu. Still, I think it has no effect on visitors without the code.
    Code:
    021D2608 XXXXXXXX
    I'm not sure about this one, I've only tested it once. I think this value holds the first four letters of the latest bulletin board post. I was not able to find the oldest post value.
    Code:
    021E8D20 XXXXXXXX
    I hope to find more.
    Last edited by Xyneline; 01-13-2011 at 11:40 AM. Reason: Correcting information about the first address.

  5. #5
    Member
    Join Date
    Aug 2008
    Location
    Arizona
    Posts
    1,073
    Blog Entries
    2

    Default

    I already have the bulletin board figured out. It isn't stored in ASCII though. I forgot where I posted the addresses though. I was gonna use it to make a "visitor log" code that keeps a list of all visitors that came to your town while your DS was closed (and it'll be saved on the bulletin board each time one leaves)
    so if someone seeds you, you'll see the last person to leave
    Always willing to help with anything, code-related or not. :]

  6. #6

    Default

    Unless you're game is bricked! :L

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  7. #7

    Default

    Quote Originally Posted by dragonboy269 View Post
    I already have the bulletin board figured out. It isn't stored in ASCII though. ...
    Does that mean you would need to convert the string of characters of the names somehow? Doesn't the bulleting board use the same character list of values (like A = 01, B = 02, etc.) as the game uses with names and text?

  8. #8
    Member
    Join Date
    Aug 2008
    Location
    Arizona
    Posts
    1,073
    Blog Entries
    2

    Default

    Well, the bulletin board uses the same values as "copied text"
    But usually the player names are stored as ASCII (well, the ones I've found), which is different. I already have a conversion routine though.
    I haven't looked into it, as I don't really hack ACWW much anymore (the last code I made was for Rune Factory 3)
    Always willing to help with anything, code-related or not. :]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •