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Thread: Camera Zoom mod (ACWW 1.0)

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  1. #1
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    Default Camera Zoom mod (ACWW 1.0)

    I need people to test this code. It works for me everywhere except in your house (but of course you don't need it in there anyway)

    Press L+R to zoom in on your character almost anywhere
    To zoom out, just open your menu and close it again
    (pointer and addresses found by me)

    Code:
    94000130 FCFF0000
    B21C2AE8 00000000
    000000FC 1EEE0000
    00000100 0000A000
    D2000000 00000000
    (extra thanks to Maniac for telling me how to use the regular AR DS codetypes for this >_<)

    The only reason I posted this here is because I know other people have been wanting to make something like this, so I welcome you to test it XD
    Always willing to help with anything, code-related or not. :]

  2. #2

    Default

    So its a pointer? Vash had found it before, but I couldn't find the address. Nice work.
    http://siestacat.webs.com/GetAttachment.jpg

  3. #3
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    Default

    This pointer should be better than the one I posted before (it holds an address that's closer to the actual address)

    Code:
    94000130 FCFF0000
    B22AEEB4 00000000
    000000D4 1EEE0000
    000000D8 0000A000
    D2000000 00000000
    It works exactly the same as the other one.
    Always willing to help with anything, code-related or not. :]

  4. #4
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    Default

    After more searching, I found out the zoom pointer also holds the x and y coordinate of the camera location.

    Code:
    Pointer: 022AEEB4
    Address at pointer + #0xD4 for "camera level"
    Address at pointer + #0xD8 for "camera zoom"
    Address at pointer + #0xE8 for x coordinate of camera
    Address at pointer + #0xF0 for y coordinate of camera
    however, simply writing to the x or y coordinate doesn't move the camera very much. I'm guessing the game is loading from your own coordinate and storing it in there. Is there a way to stop the game from storing your player coordinates? If so, a full blown camera-modifier type code could be made :P

    (I know this is the camera location, because at the game's title screen, on the "demo" that just shows the screen sliding with no animals, you can move the camera with this code, but if there is an animal there, the x/y coordinates follow the animal's x/y coordinates.)
    Always willing to help with anything, code-related or not. :]

  5. #5
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    Default

    Hehe :P
    Code:
    address at pointer + #0x1D0 determines if it loads from the characters coordinates
    (0 for yes, 1 for no)
    Sorry for the multiple posts :P

    hehe look

    The main problem I have is, setting the coordinates for the camera doesn't move the camera to that position, it makes the camera LOOK at that position. For example, if you set the coordinates of nookingtons as the camera, the screen would look in that direction depending on where you are
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    Always willing to help with anything, code-related or not. :]

  6. #6
    Chris (Administrator) Vash's Avatar
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    Default

    That's actually quite cool. 360 camera in ACWW? Very cool.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

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