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Thread: [NDS] Animal Crossing: Wild World [E] [AR]

  1. #171

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    just remove the de-activator line.....

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  2. #172

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    arff please post the code
    i have just delete the end line (d2000000...)?

  3. #173

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    You can try it. My only concern is that there is the activator and therefore the loop may not work......

    You could do an inventory modifier.... but thats not real time.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  4. #174

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    Code:
    927fffa8 f7ff0800
    023ff090 012fff11
    e0000000 0000006c
    e59f1054 e5911000
    e3510000 012fff1e
    e59f0048 e7f10000
    e3500000 012fff1e
    e3a08000 e3500040
    82800009 e200000f
    e1808208 e4d10001
    e3500000 1afffff8
    e1a0c00e e59f3018
    e1a0e00f e12fff13
    e59f1010 e18080b1
    e12fff1c 021c95f0
    00007822 02097859
    00001b22 00000000
    023ff090 e3520003
    d0000000 00000000
    what line i must delet for infinite item when i enter the hex code?

  5. #175

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    the code for invisible is exist?

  6. #176
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    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    A. Don't double post.
    B. Make sense with your post.
    C. Learn some grammar.

    Say what you mean, mean what you say, and let your actions speak for you.


  7. #177

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    Quote Originally Posted by julianos
    the code for invisible is exist?
    Well.... The way that it could be done is to set all skin and hair color to transparent. BUT because they are only half a byte each (the hair, skin, eye colors ect.) they must be palleted giving only a limited range of colors.

    So the short answer is that it is probably not possible as far as I know.

    Quote Originally Posted by julianos
    Code:
    927fffa8 f7ff0800 - Activator
    023ff090 012fff11 - Code line 1
    e0000000 0000006c - Code line 2.....
    e59f1054 e5911000
    e3510000 012fff1e
    e59f0048 e7f10000
    e3500000 012fff1e
    e3a08000 e3500040
    82800009 e200000f
    e1808208 e4d10001
    e3500000 1afffff8
    e1a0c00e e59f3018
    e1a0e00f e12fff13
    e59f1010 e18080b1
    e12fff1c 021c95f0
    00007822 02097859
    00001b22 00000000
    023ff090 e3520003
    d0000000 00000000 - Terminator
    what line i must delete for infinite item when i enter the hex code?
    There is no line. I'll label the lines. Ok done that.

    The code runs in a loop just repeating itself over and over. However a conditional line (see wiki.game-hackers.com for more information) Halts the code and does a check. If the check holds true then the rest of the code is executed. If not then the code just stays paused. The terminator (0xD0) ends the code and sends it back to the beginning....

    So.

    The code without a terminator or activator runs endlessly.
    A good example of this is is a slot modifier.
    Code:
    121dc526 000000CC
    This is an EU slot modifier which constantly writes 00CC to 21dc526.
    Notice there is no terminator or activator.

    However the Text to item will not work without an activator. So unfortunately its not possible.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  8. #178

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    what does slot 1 modifier mean?

    for example i put in the code 121d88fe 0000001c for gold roses...
    what do i have to do activate the code so i can get gold roses?

  9. #179

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    Nothing..... Thats the whole point of the post.....

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  10. #180

    Default Re: [NDS] Animal Crossing: Wild World [E] [AR]

    does anyone have the hex codes for these items

    Nooks Cranny Wall
    Nooks Cranny Floor
    Moving Boxes(2 boxes)
    Invisible Chair
    Nook & Go Wall
    Nook & Go Floor
    Moving Boxes(4 boxes)
    Beehive
    Nookway Wall
    Nookway Floor
    Moving Boxes(5 boxes)
    Flying carpet
    Nookington's Wall
    Nookington's Floor
    Museum Platform
    SMB3 Paper Preview

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