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Thread: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

  1. #171

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Hey for the european ACWW there's this text to item code where you have to close the DS to get the item. Could someone please make the excact same code for me just for the V1.1? Thanks in advance!

  2. #172
    Chris (Administrator) Vash's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Use Text to Item v3 by Virus. Getting the item is a little different but it works online and it has the same basic function.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  3. #173

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Hmm... yes but virus's code also lets your AR using friends that your using codes...



    EDIT:ALSO is it possible to make a code like the one toenailed (toenail???) is working on but the hex replaces the acre you stand on. "Real Time Acre Edit". That would be most awesome!!


    ALSO I wanted to point out that a edit letters and keep the sig code is pointless cause you can edit the name of the person and the sig to Nintendo just by highlighting it and deleting it. the only good reson for it was tp preserve a message someone sent to you and to send it to a friend because you were too lazy to type it out.<speaking figuratively.


    EDIT:ALSO What happens when you use the censor bypass and on a letter save the letter save turn off your game start it again without the cheat and try to read it?? Will it still show??

  4. #174

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Edit 1=Yes! Actually someone was messing about with search and replace the other day. Either smalls or itsmegames. I think its in ametuer coding.

    Edit2=Go find out! Test it.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  5. #175
    Chris (Administrator) Vash's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    In theory, Real-Time Acre Edit is possible but it's sort of pointless. You'd have to make the changes then go in a house and come back out to see them (the game doesn't refresh buildings or acres in real time). The formula could be slightly adjusted to make it work, however.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  6. #176

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Area51_Hacker2
    Edit 1=Yes! Actually someone was messing about with search and replace the other day. Either smalls or itsmegames. I think its in ametuer coding.
    search and replace for acre editing? well I guess it'd be pretty easy with a bit of modifying, but it wouldn't really be real-time :P
    This is my siggy. I'll make it better when I stop being lazy

  7. #177
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    And you cant to a 8 bit search in ards coding.

    Say what you mean, mean what you say, and let your actions speak for you.


  8. #178

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    ope cats, looks like you'd have to search and replace two acres at a time... that's not a smart way to do it
    This is my siggy. I'll make it better when I stop being lazy

  9. #179
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    But you can in ASM >__> lol

    Say what you mean, mean what you say, and let your actions speak for you.


  10. #180

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    oh that reminds me (bad place to ask) where do you go about learning ASM for ARM7 and ARM9?
    This is my siggy. I'll make it better when I stop being lazy

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