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Thread: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

  1. #81

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    It can also be found in the AC:WW 1.1 releases topic.

  2. #82

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    hi, im new here and i saw this one thing on youtube where someone built a snowman and it had a giant head. can i get the code for that if there is one? my game is 1.1. thanks.

  3. #83
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Look in the releases section.

    Say what you mean, mean what you say, and let your actions speak for you.


  4. #84

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Virus has the snowman codes.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  5. #85

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    I need a list with a load of hex codes because I just added the 'ASM Text to Item V3' to my AR but I don't know any of the hex codes to get them.. :| Thanks for the help guys!

  6. #86

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Sorry Had to zip it for some reason .txt ain't allowed!

    [attachment=0:55ldsq3w]Hex Codes.zip[/attachment:55ldsq3w]
    Attached Files Attached Files

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  7. #87

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    is there a code to water all of the flowers in your town? and i dont really wanna do abiohack.com

  8. #88

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    I'm not sure if jp made one for v 1.1

  9. #89
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Look in releases.

    Say what you mean, mean what you say, and let your actions speak for you.


  10. #90

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Area51_Hacker2
    Sorry Had to zip it for some reason .txt ain't allowed!

    [attachment=0:1oqxx4wh]Hex Codes.zip[/attachment:1oqxx4wh]
    FYI There was no point in doing that. Link to the actual source.
    http://www.aibohack.com/nds/aclist.htm
    EDIT: Just realized you added some seeds to the end, but there are a few more:
    Code:
    Rock 1: Tall, slanted: 00E3
    Rock 2: Short, point: 00E4
    Rock 3: Short, no point: 00E5
    Rock 4: Left tall, right short: 00E6
    Rock 5: Left short, right tall: 00E7
    Money Rock 1: (check Rock 1): 00E8
    Money Rock 2: (check Rock 2): 00E9
    Money Rock 3: (check Rock 3): 00EA
    Money Rock 4: (check Rock 4): 00EB
    Money Rock 5: (check Rock 5): 00EC
    Town Center: 5000
    Sign: 500A
    Gate House: 500B
    Able Sisters: 500C
    Nook’s Cranny: 500D
    Nook N Go: 500E
    Nookway: 500F
    Nookingtons: 5010
    Museum: 5011
    Redd’s Tent: 5012
    Katrina’s Tent 5013
    1stHouse:5014
    2ndHouse:5015
    3rdHouse:5016
    4thHouse:5017
    5thHouse:5018
    6thHouse: 5019
    Mansion: 501A
    Bulletin Board: 501C
    New Year’s Countdown: 501E
    Gulliver’s Ship: 5020
    Gracie’s Car: 5021
    
    Full Grown Tree: 002A
    Peach Tree: 0033
    Apple Tree: 003B
    Orange Tree: 0043
    Pear Tree: 004B
    Cherry Tree: 0053
    Palm Tree (fruit): 00CC
    Money Tree(90K): 005B
    Bell Tree(100): 0068
    Bell Cedar(100): 006C
    Festive Cedar: 006D
    Dandelions: 001D
    Dandelion Puffs: 001E
    Clover Patch: 001F
    Lucky Clover: 0020
    Weed 1: 0021
    Weed 2: 0022
    Weed 3: 0023
    Weed 4: 0024
    Parched Rafflesia: 0089
    Rafflesia Seed: 44D0Carpet Package: 155F
    Wall Package: 1560
    S Carpet Package: 1561
    S Wall Package: 1562
    S Furniture Box: 1563
    S Can Package: 1564
    Letter: 1565
    UFO Part (DANGER): 1568
    Beehive: 1569
    4 Leaf Clover: 156A
    2 Cardboard Boxes (Stacked, 1 Space): 4A48
    4 Cardboard Boxes (Row, 2 Spaces): 4A4C
    5 Cardboard Boxes (box, one on top, 4 Spaces): 4A50
    Museum Display Platform for Small Fossils: 4A54
    Invisible Chair 1 (Can only get on from 1 side): 4A58
    Invisible Chair 2 (Can get on from 3 sides): 4A5C
    Ground Hole: 00FC
    Fake Buried Item: 00A6
    Unuseable Block: F030
    Empty Space: FFF1
    Giant Floating Paper: 4A68-4B64
    Patterns For Player 1
    1: 00A7
    2: 00A8
    3: 00A9
    4: 00AA
    5: 00AB
    6: 00AC
    7: 00AD
    8: 00AE
    0050 = Town Center ][ 1450 = House Size0 ][ 0150 = Neighbor 1
    0B50 = Gate House ][ 1550 = House Size1 ][ 0250 = Neighbor 2
    0C50 = Sister's Store ][ 1650 = House Size2 ][ 0350 = Neighbor 3
    0D50 = Nook's Cranny ][ 1750 = House Size3 ][ 0450 = Neighbor 4
    0E50 = Nook 'N' Go ][ 1850 = House Size4 ][ 0550 = Neighbor 5
    0F50 = Nookway ][ 1950 = House Size5 ][ 0650 = Neighbor 6
    1050 = Nookington's ][ 1A50 = Big House (Mansion) ][ 0750 = Neighbor 7
    1150 = Museum ][ E300 = Rock ][ E800 = Money Rock ][ 0850 = Neighbor 8
    1C50 = Bulliten Board ][ 0A50 = Sign ][ 1250 = Redd's Tent
    1350 = Katrina's Tent ][ 1E50 = New Years Countdown (Might NOT be invisible)
    2050 = Guliver's Ship (or sign) ][ 2150 = Gracie's Car
    Terrain Seed codes:
    River Tees:
    NSE River Tee - 0000 to 0001
    EWS River Tee - 0002 to 0005
    EWN River Tee - 0006 to 0007
    WNS RIVER TEE - 0008 ~ 0009
    
    Grass:
    Plain - 0014 to 0017
    Ponds - 0018 to 0019
    
    
    Building Pads:
    N Pads - 001A to 001C
    Middle Pads - 001D to 0021
    S Pads - 0023 to 0024
    
    Ocean Parts - 0029 to 0044
    Falls - 0046 to 0049
    NS River - 004A to 0051
    EW River - 0052 to 0061
    NE River - 0062 to 0069
    SW River - 006A to 0071
    NW River - 0072 to 0079
    SE River - 007A to 0081

  11. The Following User Says Thank You to Charlie For This Useful Post:


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