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Thread: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

  1. #881

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    Quote Originally Posted by Area51_Hacker2 View Post
    lol win rar ftw
    lol I'm serious though

  2. #882

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    me to download win rar

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  3. #883

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    I'm waiting for my new laptop. Then I'll be set.

  4. #884

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    I need a hex code that randomly selects a flower. I used to have a hex code that randomly selected a rock, but I lost it. Is this possible for flowers?

  5. #885

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    A 4-digit hex code for 'random flower' does not exist however it is possible to create an action replay code in its own right to create different flowers.... would this suit?

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  6. #886

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    I guess, since I'll be working with flowers in my own town a lot and in other's towns a lot, that could be convinient. It would be nice to have the code to use inventory slot 2 instead of using inventory slot 1 so that I could use TTI and the flower code at the same time.

  7. #887

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    Thats relativley easy to do I've been thinking while I was sitting in the park though and I can't remember how to do random numbers in asm :S

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  8. #888

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    Do you think you could make me the code though...? I'm not very advanced at coding...=T

  9. #889

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    I was speaking to vash earlier about random logics and apparently there aren't any for asm I will have to consider other possibilities for random generation in the mean time I would suggest a cycle to be more efficient however I cannot seem to locate the cycler source which is odd as I started the project....

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  10. #890

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    That's really odd, because I swear I knew a hex code that selected a random rock using ASM...=3

    I don't understand that much...

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