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Thread: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

  1. #531

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by NDSFreak
    Hi. I would like to request a code.
    I cant find this anywhere but i believe its real
    Its a color changing pattern
    If anyone has this please post it
    I have [U 1.1]
    Thanks
    someone could have been messing with you like I do to people by just switching out their patterns with patterns at able's
    This is my siggy. I'll make it better when I stop being lazy

  2. #532

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    i need an code that lets me walk-run anywhere on the map! can someone give it 2 me?

  3. #533
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Releases -> Coordinate Mod
    look next time. -.-

    Say what you mean, mean what you say, and let your actions speak for you.


  4. #534

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    hello,i'm here to request a code. :roll: Is there a code that will let me edit my neighbors,able sisters,copper,tom nook,tom nooks two grandsons in nookingtons on the top floor,k.k. slider, and like all the other characters?Like I mean change their clothes,change gender, and animal type, etc. :geek: 8-) :lol:

  5. #535

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by katelyn123
    i was wondering if you could make the snowman codes like you did for the EU game but for the v1.1 game
    Port.

    @Naruto: Only if they have multiple clothes (like nook) otherwise no.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  6. #536

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Is there a code to make the border walls disappear?

  7. #537

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Yeah, you can do it with advanced river editing in AnimalMap
    This is my siggy. I'll make it better when I stop being lazy

  8. #538

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Can someone et me the hex or a code for the alien trees

  9. #539

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    alien trees (like cherry blossom) aren't a hex. there are tree modifier codes and alien trees are 3333 and 4444 using the tree modifiers, though I can't remember the full codes for the tree modifiers for 1.1 right now. you might be able to find it on neoseeker
    This is my siggy. I'll make it better when I stop being lazy

  10. #540

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Hi guys, I have ACWW 1.1 and action replay DS, I've put a Katrina tent seed in my town, and I want to get rid of it, though it hasn't bricked my game [yet] but placing the UFO seed over it [has worked with other buildings] stops me exiting any building, it all goes blank, so I'm stuck with the tent [silly me], I don't use animal map or anything like that, I'm just wondering if there is a 1.1 code [I saw one for 1.0], that will turn Katrina's tent to a weed or something?

    PS: I've read that this tent seed WILL brick your game, but I've got one in two towns, and nothing has gone wrong, apart from the UFO thing mentioned above.. my question is, will it eventually brick my game? or could it continue to run smoothly? as I actually "like" having it

    Thanks guys

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