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Thread: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

  1. #481
    Chris (Administrator) Vash's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by DarthVader1223
    Hi I was hoping someone could get me a coordinate modifier code for V1.1 US the only thing is I have one that currently sorta works the only thing is that for some reason it won't let me go down so I get stuck sometimes and it really sucks.

    Thanks
    Check the release topic.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  2. #482

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    I have and I put in the Coordinator Modifier thats on their but it wont let me go down. So what's wrong?

    I will hold A and try to go down but it wont let me i can go any other direction though.

  3. #483
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    You screwed something up when entering it I'm sure.

    Say what you mean, mean what you say, and let your actions speak for you.


  4. #484

    Default Re: Animal Crossing: Wild World [U 1.1] [AR] CODE REQUEST

    Quote Originally Posted by ACWWuser
    I need a code for ACWW v1.1 for Action Replay. I would like a nice code that will make all your trees coconut ones. Usually coconut trees won't grow when they are away from the shore... So I want a code that can make trees grow away from there.

    Also, is it possible to add multi houses that you can edit... like the one you have? If there is a code for that, I would like it.

    Thanks, :mrgreen:
    ACWWuser
    Are you asking for a code to have more then one house. So if like you drop a mantion seed there would be no items in it and once you left it you wouldnt appear at your other house :?: well if thats the case i dont think there is a code and if its possible (i dont think it is) the code would be very long. it wold be like making a whole new building in acww so i am now sure that it is impossible.
    3DS Friend code: 4398-9577-4638

  5. #485

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Its completely possible it will just involve duplicate acres (which can cause invisi walls), be individual for each game and be reasonably long.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  6. #486

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Area51_Hacker2
    Its completely possible it will just involve duplicate acres (which can cause invisi walls), be individual for each game and be reasonably long.
    would u ever try to make a code like that lol
    3DS Friend code: 4398-9577-4638

  7. #487

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Sure if anyone wanted it. I see no problem with making it.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  8. #488
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    From the way I interpret what he asked for I would say it is impossible AH. Since he wants liek a totally new house, with nothing in it. (unless I read it wrong) >_>

    Say what you mean, mean what you say, and let your actions speak for you.


  9. #489

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    I apologize I was under the impression he wanted two actual houses just on his map. Yeh your right having a whole separate house is impossible :S

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  10. #490
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    I guess it depends how you interpret the bad description. lol >.>

    Say what you mean, mean what you say, and let your actions speak for you.


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