Page 45 of 98 FirstFirst ... 3543444546475595 ... LastLast
Results 441 to 450 of 974

Thread: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

  1. #441

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Ok, so basically i placed a gulliver ship seed in my town, and once i saved the game, it turned into a Nebighbors House. So now im wondering how can i remove "this house"...it is right next to my Nook's..

    I tried the Brick Seed Removal Code V2 under codes....but it does not work! (im thinkin this code isnt for my problem)

    help =)

  2. #442

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Is their a way to make the gulliver ship seed not turn into a neighbors sign?

  3. #443

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Kyle
    Is their a way to make the gulliver ship seed not turn into a neighbors sign?

    idk but its already an house..and i was wondering how to remove this house

  4. #444
    J.P. (Global Moderator) Maniac's Avatar
    Join Date
    Sep 2007
    Location
    Ohio, USA
    Posts
    2,083
    Blog Entries
    5

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    If you want to remove anything use search and replace, as long as there is only one of it. Otherwise you'll have to live with it. There is no may you can stop gulliver's ship from turning into a sign, you could always just not open and keep the date the same.

    Say what you mean, mean what you say, and let your actions speak for you.


  5. #445

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Maniac
    If you want to remove anything use search and replace, as long as there is only one of it. Otherwise you'll have to live with it. There is no may you can stop gulliver's ship from turning into a sign, you could always just not open and keep the date the same.
    wut do you mean by search and replace?
    and yes, i only have one of it

  6. #446

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Releases will explain all.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  7. #447

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Area51_Hacker2
    Releases will explain all.


    Ty to Maniac and Area_51_Hacker 2!

  8. #448

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by franchize
    Quote Originally Posted by Area51_Hacker2
    Releases will explain all.


    Ty to Maniac and Area_51_Hacker 2!

    when it says: Change XXXX to the item you're replacing....wut is it for the 8th neighbor?
    and when it says:Change YYYY to the item you want XXXX to become...wut is it for a tree?

  9. #449

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Please don't PM me and post an Identical question in the requests.

    For a full hex list click the link in my signature.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  10. #450

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Area51_Hacker2
    Please don't PM me and post an Identical question in the requests.

    For a full hex list click the link in my signature.
    o sry..but i tried that..it doesnt give u the hex code for the 8th neighbor..

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •