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Thread: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

  1. #321
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    It may be that the game has to render all of the "colored" flowers. (Though I have no problem with it in my game)

    Say what you mean, mean what you say, and let your actions speak for you.


  2. #322

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Alrighty, a question.
    I read all those codes for river


    Terrain Seed codes:
    River Tees:
    NSE River Tee - 0000 to 0001
    EWS River Tee - 0002 to 0005
    EWN River Tee - 0006 to 0007
    WNS RIVER TEE - 0008 ~ 0009

    Grass:
    Plain - 0014 to 0017
    Ponds - 0018 to 0019


    Building Pads:
    N Pads - 001A to 001C
    Middle Pads - 001D to 0021
    S Pads - 0023 to 0024

    Ocean Parts - 0029 to 0044
    Falls - 0046 to 0049
    NS River - 004A to 0051
    EW River - 0052 to 0061
    NE River - 0062 to 0069
    SW River - 006A to 0071
    NW River - 0072 to 0079
    SE River - 007A to 0081
    So i can put a little river thing surrounding my house? But...what about a bridge, is there a code for a bridge?
    Or are building pad's the bridges (Sorry, im new at this, so im not really good...)

  3. #323
    Chris (Administrator) Vash's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Certain acres have bridges built in. There's no direct code for a bridge. It's part of the river acres.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  4. #324

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    I'd really suggest just using AnimalMap for that, and also make sure to have an activator in case you screw up
    This is my siggy. I'll make it better when I stop being lazy

  5. #325

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    ok im lost...but i slightly get it...i think..
    haha

  6. #326

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    actually no, im completley lost.
    I thought i had the right code, but what's the entire code for that set?
    i have 121d8e7e 00000046 for a NW river part...and i got a tree, someone wanna help me out?
    since those are for trees im guessing which are the ones for water parts?

  7. #327
    Chris (Administrator) Vash's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Well, you're placing the hex for an acre in an item slot. You need to place it in an acre slot. Download AnimalMap.

    http://vash.game-hackers.com/acww.html
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  8. #328

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Naykron2
    actually no, im completley lost.
    I thought i had the right code, but what's the entire code for that set?
    i have 121d8e7e 00000046 for a NW river part...and i got a tree, someone wanna help me out?
    since those are for trees im guessing which are the ones for water parts?
    :lol: heheheh you put it in slot one modifier =p

    if you need me, I'm hazardousgfx on hackforums.net

  9. #329

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    hahaha im sorry but im still lost with the hex and acre stuff.

  10. #330

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    i cant do animalmap because everytime i open it, it locks my computer.

    My house right now looks like this:

    T = Tree
    H = House
    R = Rock
    --- = open space


    (The town walls are right above these tree's)
    TTTTTTTTTT
    T----------T
    T----H-----T
    T----------T
    T----------T
    T----------T
    TTR---RTT

    I want my house to look like this:
    T = Tree
    H = House
    R = Rock
    S = River
    B = Bridge
    | = Wall of town
    --- = open space

    (The town walls are right above these tree's)
    STTTTTTTTTT--|
    ST----H-----TRR|
    ST----------T--|
    ST----------T--|
    ST----------T--|
    --STTR---RTT-|
    ---SSSSBSSSSS|

    And on the map, my house is in the upright corner of the town.
    I already have tree's surrounding my house...
    So the reason of wanting a river only on the left and bottom perimieter around my house is because im against the the town wall and i have 2 rocks against the all anyways..

    So do you sorta understand what im saying? LOL, sorry if it's kinda messed...
    and if there's nothing for a brid

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