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Thread: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

  1. #211
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Brian117
    Hey guys me again, I have a couple more codes I would like to see requested from v1.0 to v1.1.

    1. Well let me start off by saying no one has commented me about the Snowy Rocks via my before posts.

    2. Is there a way you can edit the rock flooring under Nooks?

    3. A code to change the Town Hall employee. (Like Pelly working the day shift, Pelly would turn into Nook, Gulliver, ect.)

    4. A code to change your Gate design. (Design as in, some gates have blue bricks, some have green bricks, some have red.)

    5. A code to replenish Money Trees after they have been picked.

    Thanks guys in advance. P.S. I think I accidently clicked on "New Topic" Instead of "New Reply" Or something. So if I did make a thread by accident saying the things I said above. Sorry, It was a mistake. ops:
    1. Oh well... go look for it.
    2. Don't bother.
    3. Possible but guests don't see it.
    4. Change your town type.
    5. Search and replace.

    Say what you mean, mean what you say, and let your actions speak for you.


  2. #212

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Jeeze dude, who peed in your Cherrio's this morning? I was asking some simple questions. That obviously I didn't get any nice answers to. Well thanks, I guess?

  3. #213
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Well for your rocks find the tree modifier code and set it to 1. :P FOr the cement under nooks, you'd have to edit the whole acre.

    Say what you mean, mean what you say, and let your actions speak for you.


  4. #214

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    XD maniac covered your requests but the cheerios thing was funny. I saw the town type thing on animalmap. here because I know your gonna ask.




    Also if possible, I'd like an asm nook store modifier by slots. or able nook and brewster friendship modifiers. Also able store modifier.

    if you need me, I'm hazardousgfx on hackforums.net

  5. #215

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Quote Originally Posted by Stargem2001
    Can someone get me codes for rare items?
    All I need is the hex codes.

  6. #216

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]


    if you need me, I'm hazardousgfx on hackforums.net

  7. #217

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Can someone make a code that gets rid of the "If you put anything else down, your floor is going to give out" messege. I hate not being able to put as much junk as I want in the the house.

  8. #218

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    Just to check this is possible....

    @Admin/Mod: Can I just search for the value of items on the floor and freeze/constant write it at 0?

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  9. #219

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    I would love to see that code made! thanks for requesting that StarGem

  10. #220

    Default Re: [NDS] Animal Crossing: Wild World [U 1.1] [AR]

    um hi can sum1 make a code for v1.1 that lets you be invisible and lets you change your fc to 0000-0000-0000?and just a code not animal map

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