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Thread: [NDS] Animal Crossing: Wild World [U] [AR]

  1. #81

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    Erm so why when anybody else has asked this have they been told no? Is it a recent discovery?

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  2. #82
    Chris (Administrator) Vash's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    No. He asked if acres have a hex. Technically, yes they do. You can't use text to item because items are 16 bits. Acre seeds aren't possible for this same reason. An acre is 1 byte (or 8 bits).
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  3. #83

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    Well Vash....Would you happen to know then how to change the River to Left code that you gave me so it could go to the right instead?? I was hoping I would do it myself and not bother you but...Im a real idiot when it comes to this kind of stuff...

  4. #84

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    Animal Map>Advanced>ARDS>Start Snapshot>Acre Edit>Generate ARDS Code


    Note:These codes are usually quite long and I recommend you turn all other codes off before you use it.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  5. #85

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    Edit. Problem solved.

  6. #86

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    I don't know if this is possible, but could you make codes to make neighbors move? any neighbor, 1-9? that would be useful :P
    This is my siggy. I'll make it better when I stop being lazy

  7. #87
    Chris (Administrator) Vash's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    For starters, neighbor 9 is the neighbor in transition so technically they're already moving. Anyway, this code has been discussed before and it is very possible. It has never been done to my knowledge.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  8. #88

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    I would normally change the neighbor to who I wanted lol

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  9. #89

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    well this isn't a code but if you hit them on the head with nets and don't talk to them they'll move faster

  10. #90

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    well sometimes I don't like having 8 neighbors, so I just want the annoying ones to move :P and usually right after they move, a new one moves in, so trying to make them move doesn't help me much either
    This is my siggy. I'll make it better when I stop being lazy

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