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Thread: [NDS] Animal Crossing: Wild World [U] [AR]

  1. #311
    Chris (Administrator) Vash's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    Quote Originally Posted by itsmeGames
    that code could also be about half as long by using the 0x0E code type
    True dat.
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  2. #312

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    sorry wrong board ops: ops: ops:

  3. #313

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    I have a request to make the machine two spaces left of the civic center animal a piece of furniture in my house. I would like that machine very much. Thank you very much
    EDIT: I'd like it too appear in slot 1
    ~Dodongo2

  4. #314
    J.P. (Global Moderator) Maniac's Avatar
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    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    .. the machine in town hall? Cant be done.

    Say what you mean, mean what you say, and let your actions speak for you.


  5. #315

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    Can you explain to me why it can't be done? I'm sorry it's just that I really would like that machine.

  6. #316

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    The machine isn't an item, it is part of the building's interior. It doesn't even do anything, anyway.

  7. #317

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    But what about moving boxes? How was that done?

  8. #318

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    moving boxes are actual items, you see them in your neighbors' houses (arranged at random) and your neighbors' houses only contain items
    This is my siggy. I'll make it better when I stop being lazy

  9. #319

    Default Re: [NDS] Animal Crossing: Wild World [U] [AR]

    ok I'll drop it.

  10. #320

    Default Pattern seeds

    Hey awhile back I said something about pattern seeds and someone corrected me...

    Does anyone know the hex for those?? Thanks..

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