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Thread: Animal Crossing: Wild World Help Thread

  1. #101

    Default Re: Animal Crossing: Wild World Help Thread

    you have to kill the old house if it reads that house location first,so it will read the new house entrance instead :/
    so yes,use weeds to kill it (as long as you have a new house on a home acre in your town)

  2. #102

    Default Re: Animal Crossing: Wild World Help Thread

    How do I add a new house when I deleted my old one?

  3. #103

    Default Re: Animal Crossing: Wild World Help Thread

    Use a seed. Use Virus' Text to Item code plus the hex code for the size house you had before you deleted it.
    Code:
    [ 1450 = House Size0 ]
    [ 1550 = House Size1 ]
    [ 1650 = House Size2 ]
    [ 1750 = House Size3 ]
    [ 1850 = House Size4 ]
    [ 1950 = House Size5 ]
    [ 1A50 = Big House (Mansion) ]
    Or, just use a inventory modifier for your original house size. (U 1.0)
    Code:
    If you had house 0:
    121d88fe 00001450
    House 1:
    121d88fe 00001550
    House 2:
    121d88fe 00001650
    House 3:
    121d88fe 00001750
    House 4:
    121d88fe 00001850
    House 5:
    121d88fe 00001950
    House 6 (Mansion):
    121d88fe 00001A50
    Note that that will replace whatever you have in your first item slot and replace it with the seed for the size of the house you picked.

  4. #104

    Default Re: Animal Crossing: Wild World Help Thread

    or use animal map

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  5. #105

    Default Re: Animal Crossing: Wild World Help Thread

    Quote Originally Posted by Area51_Hacker2
    or use animal map
    :lol: Yeah you could, but unless you had the Max duo it would be easier to use the ARDS codes because you know where you are placing it.

  6. #106

    Default Re: Animal Crossing: Wild World Help Thread

    Quote Originally Posted by speaker219
    Use a seed. Use Virus' Text to Item code plus the hex code for the size house you had before you deleted it.
    Code:
    [ 1450 = House Size0 ]
    [ 1550 = House Size1 ]
    [ 1650 = House Size2 ]
    [ 1750 = House Size3 ]
    [ 1850 = House Size4 ]
    [ 1950 = House Size5 ]
    [ 1A50 = Big House (Mansion) ]
    Or, just use a inventory modifier for your original house size. (U 1.0)
    Code:
    If you had house 0:
    121d88fe 00001450
    House 1:
    121d88fe 00001550
    House 2:
    121d88fe 00001650
    House 3:
    121d88fe 00001750
    House 4:
    121d88fe 00001850
    House 5:
    121d88fe 00001950
    House 6 (Mansion):
    121d88fe 00001A50
    Note that that will replace whatever you have in your first item slot and replace it with the seed for the size of the house you picked.

    are you sure about that? I thought the house codes started at 5014...
    do they both work?
    This is my siggy. I'll make it better when I stop being lazy

  7. #107

    Default Re: Animal Crossing: Wild World Help Thread

    Ok. I edited my rive/town and stuff. When I check my map it seems the neighbor houses are still in the same spot even though I removed them. How can I remove them?

  8. #108

    Default Re: Animal Crossing: Wild World Help Thread

    I wanted to put my buildings in different places so i got all the building seed to weed codes and was going to just get the seed codes and place them were i wanted. I weeded about half of the buildings. Then all the sudden when i put my action replay in selected the code and started up the game it went fine until i tried to play and none of my buttons worked except my power button and the buttons my code used(up+l)... I tried different seed2weed codes but they did the same thing. When i just put acww in without AR i still cant move...anybody got some advice for me?

  9. #109

    Default Re: Animal Crossing: Wild World Help Thread

    Quote Originally Posted by ac5361
    Ok. I edited my rive/town and stuff. When I check my map it seems the neighbor houses are still in the same spot even though I removed them. How can I remove them?
    they should change once the neighbors move out I think.
    This is my siggy. I'll make it better when I stop being lazy

  10. #110

    Default Re: Animal Crossing: Wild World Help Thread

    Sweet thanks ^^

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