Ah, OK!
So DiiLC puts the codes in the savegame and then you can put the actual items somewhere (storage, pockets ..) with ACToolkit, where you can get them ...
Last edited by Goner; 03-03-2010 at 07:08 AM.
Yeah after you've used DiiLC, the new items should appear in "Downloaded Content"-part. Just make sure you drop the items and pick them up if you place them in your pockets with ACToolkit, otherwise they won't show up in your catalog.![]()
Or you could use cheat codes, like Real-Time World Edit (RTWE) or Text-to-Item (TTI) codes. That is the reason why i put the hexcode of the item on the screen when DiiLC process the items.
I typically do the following steps (without the need to use PC/computer):
1. Extract savegame from Wii to SD card
2. Run DiiLC to insert the new item data (and write down/remember the hexcode to be used later when playing the game)
3. Install savegame from SD card to Wii
4. Play ACCF (through geckoos) and use RTWE cheat codes to create the item on-the-fly.
Cheers.
^ The above only works for City Folk though, those codes haven't been converted for Let's Go to the City (last time I checked).
But since I play CF, I'll have to try that.![]()
I'm playing "Let's go to the city" ... I ran DiiLC and it downloaded DLC from the Japanese and Korean servers (blossom lamp and flower bouquet). Put the savegame on my PC and AcToolkit (1.3) had the new items in the "Downloaded content"list, so it works (or do you mean codes in RTWE ?)
Haven't restored the savegame to the Wii. I am interested in all those 'hacking' tools, but so far haven't really used them to put items in my game![]()
Last edited by Goner; 03-04-2010 at 02:50 AM.
Out of curiosity is the reason why Pete can't deliver an x region DLC to y region through this application because of the different languages? Or because of much different setup between the game and wii system by region? guest survey surveyzop.com
Last edited by ziansur; 11-08-2022 at 02:12 AM.