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Thread: Tanooki - NSMBWii Save Editor v1.2

  1. #71

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    i posted it in here cuz peepul were taking here!
    Alex

  2. #72
    Chris (Administrator) Vash's Avatar
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    Quote Originally Posted by siestacat View Post
    XD stupid idiot... post in right section.

    Ohai thar Vash. Didn't know I was gone.

    You should atleast do this: Incorporate the level editor (the current one) into the save editor and just have one amazing program.

    Why the sudden change? Did the Reggie! idiots offer you some money or something? You guys were like "Stupid Reggie! Idiots. We can make one too without having these guys harras us on GBATemp Forums"

    I smell something fishy. Shed some light on it Vashy.
    The people causing the trouble were fans of the Reggie! project. Treeki, the main developer on the Reggie! team, is very respectful of our work. I respect his project (while I may dislike others on his team) and Virus and myself have decided that they have a wonderful level editor and there's no need to reinvent the wheel. We'd prefer to have a program that compliments their work, rather than compete with it.
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  3. #73

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    Hmm... ok. Why the change though? I mean, you guys knew about REGGIE this entire time, so why not continue?
    http://siestacat.webs.com/GetAttachment.jpg

  4. #74

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    I agree, Tanooki would have been Excellent if you had completed it.

  5. #75
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    Quote Originally Posted by siestacat View Post
    hmm... Ok. Why the change though? I mean, you guys knew about reggie this entire time, so why not continue?

    look below


    Quote Originally Posted by vash View Post
    the people causing the trouble were fans of the reggie! Project. Treeki, the main developer on the reggie! Team, is very respectful of our work. I respect his project (while i may dislike others on his team) and virus and myself have decided that they have a wonderful level editor and there's no need to reinvent the wheel. We'd prefer to have a program that compliments their work, rather than compete with it.


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  6. #76
    Chris (Administrator) Vash's Avatar
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    Version 1.1 released. Now includes a region converter.
    Animal Crossing: City Folk
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  8. #77

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    Quote Originally Posted by Vash View Post
    Version 1.1 released. Now includes a region converter.
    win. Thanks Vash!
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  9. #78
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    Version 1.2 released with experimental Stage-To-Save system of loading custom levels.
    Animal Crossing: City Folk
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  10. #79

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    Thanks for the new version Vashy.

    When I was using it earlier, all my items were set to x0, but I could use them as if they were x1, etc.

    Plus, I was back at World 3 (unbeaten) when I'm supposed to be at World 4 almost halfway through it.

    Same goes for the lives. I set it for x99, and it kicks back to the default x5. Any ideas?
    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  11. #80
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    Quote Originally Posted by SonicHyuga View Post
    Thanks for the new version Vashy.

    When I was using it earlier, all my items were set to x0, but I could use them as if they were x1, etc.

    Plus, I was back at World 3 (unbeaten) when I'm supposed to be at World 4 almost halfway through it.

    Same goes for the lives. I set it for x99, and it kicks back to the default x5. Any ideas?
    I've never experienced that problem. Make sure you were editing the right save (in the top left).
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

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