Just got a small play time today, so I tried to edit the master sword model, and now it has the tip that perhaps everyone is looking for (as a potential candidate for HDLC).
Here are the pictures to show...
Cheers.
Just got a small play time today, so I tried to edit the master sword model, and now it has the tip that perhaps everyone is looking for (as a potential candidate for HDLC).
Here are the pictures to show...
Cheers.
How do you make these? I'm just getting into HDLC editing
can you explain
Whys it look so grainy? :/
Say what you mean, mean what you say, and let your actions speak for you.
It takes time to do this (patience)...
Yeah, the pictures somehow like that grainy nowadays for me (perhaps since I recently use widescreen option in Wii).
Here is the brres file in case anyone wants to try. Have fun.
Cheers.
Cool,
polygon editing is painful... The tools are primitive.
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re: grainy pictures
The JPG capture is convenient, but it can look weird (especially wide screen)
If you have a USB Gecko you can get a true color .BMP capture. But the furniture items don't look as good when turned into tools/weapons because they are drawn at many angles (regular furniture only has 4 orientations)
Best of all, post the raw data so anyone can play with it
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The Master Sword has always been the #1 candidate for HDLC. You fixed the first problem.
The other problem with the Master Sword model is it is way too big.
Your modified version is the same as the regular version, 27KB for the .BRRES.
It needs to be around 1/2 that size. Most of the size is in the 3D model (about 20KB)
If you can find a polygon reduction tool, try reducing the handle/hilt (1st polygon, polygon0).
The handle/hilt is overly elaborate. Most of the size of the .BRRES is in the handle/hilt.
If it can be simplified, hopefully we don't need to simplify the blade (which is relatively small and looks cool)
Last edited by DsPet; 11-01-2009 at 06:42 PM.