Ok I will
[Dspet do I have your permission to post a mirror copy of the item tool?]
We shall go on to the end, we shall fight in System software and IOS,
We shall fight on the updates,
We shall defend our homebrew, whatever the cost may be,
We shall fight on the preloader,
We shall fight on the bootloader,
We shall never surrender, and even if, which I do not for a moment believe, this Island or a large part of it were subjugated and starving, then our Empire beyond the seas, armed and guarded by the twiizer Fleet, would carry on the struggle. We are the future of Homebrew.
The programs are still there if you need them (with tutorials)
http://www.aibohack.com/wii/itemtool.htm
I don't know whether I'll update them anymore.
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What kind of items are you editing?
If interested in more advanced modelling, try MilkShape3D
How do you upload .bres files into MilkShape3D? I got it, and I've been practicing with it, but I can't find out how to open the files. All it will try to open is .ms3d files.
> How do you upload .bres files into MilkShape3D?
You can't (although I may write a tool to convert that direction)
The current MilkShape3D technology is primitive. You create a 3D model from scratch, then I have some tricky tools to convert it to AC:CF game compatible item models (which can then be retextured if necessary).
Right now the models I'm testing are simple spheres (spinning poke balls), but the approach can work on other 3D models as long as they aren't too big.
What exactly are we looking at for the size they need to be? I have been waiting to use a more complicated model tool for this and want to try milkshape3D.
I honestly already understand the whole item making process, but I don't want to be limited to just the axe tool.
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8