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Thread: Official Neighbors Sharing Thread

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  1. #1

  2. #2

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    are you by any chance hacking_fun on ACC?
    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  3. #3

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    Quote Originally Posted by SonicHyuga View Post
    are you by any chance hacking_fun on ACC?
    Who told you :O?!

  4. #4

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    *cough* Nobody.

    I noticed Orbit. lol
    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  5. #5

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    Thank you for supporting this thread, i will add here all my future custom neighbors

    i made a fake pucca LOL



    I used a Cub's 3d Model, so she have a little tail
    Last edited by Demerzel; 03-15-2009 at 06:57 AM. Reason: added explanation

  6. #6

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    This might be a silly question, but how do i know which NPC to choose to import the textures to?

    Or doesn't it matter? :/

  7. #7

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    it doesn't matter, you only need the same prototype (or species). later you'll change the other attributes manually (name, gender, birthday etc)

  8. #8

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    That is my interpretation of Charles. M. Schulz's Snoopy



    The 3D prototype is Walker [obviously a dog]

    Thanks to my friend Demerzel to give us all the way to share new neighbors here and for his great work on our italian forum about the "custom folk"...

    A special thanks and all my respect to DsPet to make it possible!!!

  9. #9

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    Could someone run me through how to do this?

    I've been going to the NPC tool, making sure i have the right prototype and then exporting the textures. Then i went into NPC02 folder (Walker) and dragged all the files from the snoopy folder i downloaded into it, replacing the files.

    I then went back to the NPC tool but when i tried to import the textures i got 'Missing or bad GBADecmp.dll'.

    Am i doing something wrong?

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