are you by any chance hacking_fun on ACC?
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8
*cough* Nobody.
I noticed Orbit. lol
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8
Thank you for supporting this thread, i will add here all my future custom neighbors
i made a fake pucca LOL
I used a Cub's 3d Model, so she have a little tail
Last edited by Demerzel; 03-15-2009 at 06:57 AM. Reason: added explanation
This might be a silly question, but how do i know which NPC to choose to import the textures to?
Or doesn't it matter? :/
it doesn't matter, you only need the same prototype (or species). later you'll change the other attributes manually (name, gender, birthday etc)
That is my interpretation of Charles. M. Schulz's Snoopy
The 3D prototype is Walker [obviously a dog]
Thanks to my friend Demerzel to give us all the way to share new neighbors here and for his great work on our italian forum about the "custom folk"...
A special thanks and all my respect to DsPet to make it possible!!!
Could someone run me through how to do this?
I've been going to the NPC tool, making sure i have the right prototype and then exporting the textures. Then i went into NPC02 folder (Walker) and dragged all the files from the snoopy folder i downloaded into it, replacing the files.
I then went back to the NPC tool but when i tried to import the textures i got 'Missing or bad GBADecmp.dll'.
Am i doing something wrong?