I currently have it done.. well the basic version anyways.. >_> but of course you have to load the save file into ACToolkit after you import because it doesn't update the checksums...
I currently have it done.. well the basic version anyways.. >_> but of course you have to load the save file into ACToolkit after you import because it doesn't update the checksums...
Say what you mean, mean what you say, and let your actions speak for you.
you did it already?
will this be released to the public maniac.
If I release it now, then implement the choice for the user to have it export building coords or not the .map files will not be compatible with the new one I release after that.. but if you don't mind deleting the old .map files I could release it now.. (Or I could add an automatic conversion sort of thing...)
Say what you mean, mean what you say, and let your actions speak for you.
Aww man what would the upside to removing that beclick after click....would suck.....well in my opinion...so i believe we should keep the drag idea =D
If you still want it
Edit: See this Post
Last edited by Maniac; 03-19-2009 at 08:12 PM.
Say what you mean, mean what you say, and let your actions speak for you.
DDD,hyperonion, Nicc, Omni
For those who want it, its done.
As always save a backup....
Once again, since virus wouldn't give me the checksum routines you will have to load it in actoolkit (You'll prob get a bad checksum error...just click yes) then click file->save and all should be good. :]
Say what you mean, mean what you say, and let your actions speak for you.
could you add the japanese glitch apple to the items list in actoolkit 1.3?
its code is $CFFC
thanks