Does the EU version of the red Pikmin hat have a different ID than the Japanese one ($AEB0)?
Does the EU version of the red Pikmin hat have a different ID than the Japanese one ($AEB0)?
> Does the EU version of the red Pikmin hat have a different ID than the Japanese one ($AEB0)?
I *assume* it is identical to the Japanese release from last year. I haven't tested it.
If someone has a WiiBrew EU setup, can you please confirm:
Install an old backup (one without DLC). Run EZ_DLC_Install to confirm there is nothing there.
Then run the PAL version of AC:CF/AC:LGTTC. Do what is necessary to get the EU version of red Pikmin hat into your town from the giveaway (ie. from the Nintendo server)
Then check the gamesave with EZ_DLC_Install. I suspect it will now report you have the "red Pikmin" hat installed. If it reports something else, please let me know.
(if they changed it in any way, eg: fixing the typo for "red", then EZ_DLC_Install will detect it)
Resetti's Pickaxe please
I would of helped but i accidentally deleted mine when laying out more supplies
Dspet, will you be releasing any more DLC? I know that you're working on a program for it, but I'm curious if you're going to make anymore items yourself. If you are, how is progress going? Can we hope for a new release any time soon?
FWIW: I have a few test items, but they are silly.
It's on the backburner for a while. Give it more time. The game was relatively new when the first test release came out. The non-Hackers weren't ready for user created items (and they freaked out). Many people are happy waiting till next month for the US release of the red pikmin hat...
As far as the tools go, the current bottleneck is the 3D model layout (how the polygons and other data are put together). This requires more reverse engineering. Once that is figured out, many more things will be possible.
I had an idea, though it may be awkward. You bring up a valid point that people freaked out about the user made material taking up slots. I think it's ridiculous. But what if you were to release your silly test items that we are all so eager to see, but do so under the same hex slots as the original test items? that way, wiibrew users could just remove the first ones to test out the new ones and even change back if they wanted to, but people wouldn't have to worry about it taking up more slots in their game. AND it might demonstrate how harmless the overlap possibility (which is being generous with words) really is. Just a thought. I don't even know if it's possible, but I'm selfish and want to see your silly items. Thanks for the wonderful addition you've made to a series I have long enjoyed. I think it's just fantastic.
Everywhere at once.