Originally Posted by
DsPet
> if it would help at all I found this MDL0 converter here
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Thanks that's the best one I found too. That's a great open source utility, but it was written for a different (but similar) game. That's part of what I used to fatten up the light sabre.
If anyone wants to look at the way 'PolyGroups' are parsed using that program, please let me know [very geeky stuff].
A better solution for 3D editing would be nice, but it may take a lot of work, and time.
As mentioned, relying on an expensive program like 3DMAX is not a good strategy.
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It will take some time to figure out the ways of making really cool items.
But IMHO time is on our side. The biggest controversy is the practical limit of 256 DLC items.
I figure if Nintendo releases a new DLC each week and (good) hackers release a different item each week, every week - we will all run out of space in approximately 2 and a half years.
That's not going to happen. Making quality DLC items takes time and effort (and I don't consider the 'top' a quality item)