How do you determine coordinates to place the item in your town?
How do you determine coordinates to place the item in your town?
it really dosent matter.. use like XXXX (stick four characters in there) the important this is just to get it on your map.. tool kit can move it wherever you want it
Sorry, I just don't get it. I have a town with the lighthouse already, so then with the PC code manager I created a code like this:
90E85722 11110000
I have no idea what the second number is, I just made something up in hopes it was a coordinate to get the windmill put in my town. I used the Gecko OS program in Homebrew and it launched the game after saying that a cheat was applied. I extracted the save and loaded it in ACToolkit hoping to see a windmill somewhere, but it wasn't there.
Can someone please help me out on what I'm doing wrong?
ok, thanks.
So I've got to put this code into the Code Manager app, is the first field the windmill code? The 90E8572, and then the next field is a coordinate or are there two more fields of coordinates?
So would the code I put into Code Manager be something like this:
90E85722 1XXXXXXX 0000XXXX where I can put anything the spots of the Xs (letters or numbers)?
Ok. Based on what I've read from here, I tried this code:
90E85722 0000ABCD
I tried this (Game ID is RUUP01 as I have AC:LGTTC. However I suspect region wont affect the code as the save editors works fine on PAL format?) Anyways, after looking around to see if the lighthouse had been placed somewhere in my town, I seen nothing. What have I done wrong? Is it my region? Can someone help me see what I'm doing wrong? Also, I don't mean it as an insult, but can you please not give a vague answer? I will admit I'm new to Wii Hombrew so don't expect me to understand most things about it. :P
> Ok. Based on what I've read from here, I tried this code:
> 90E85722 0000ABCD
Sorry, runtime 'codes' don't work like that. You can't do it in one line.
Try something like:
4A000000 90E85722
02000000 0000XXYY
E0000000 80008000
The first instruction sets the address to 90E85722.
The 2nd instruction pokes 2 bytes (XXYY) into that address.
For building coordinates,
the "XX" value is the X coordinate of the building in the world map + $10.
the "YY" value is the Y coordinate of the building in the world map + $10.
Ie. the north-west of the regular town is XXYY = 1010
You can't make a general purpose 'code' from this. Every town is different, so there is no one safe location for a new windmill/lighthouse. You can experiment to find one that works for your town.
----
NOTE: if the runtime code uses an address in the 'gamesave' region like this one, it will work with all (known) versions of AC:CF (NorthAmerican/US, Japanese, EU/UK/Australia/PAL)
The gamesave region in RAM is 90E26BE0 to 91235F1F.
When using runtime codes, or a USB Gecko, you don't need to worry about checksums.
For other general code making advice, start here: http://www.usbgecko.com/codetypes.htm
NOTE: Credit goes to people earlier on this thread.
(now please stop asking ;- )
Last edited by DsPet; 01-26-2009 at 03:52 PM.
Thanks man. I tried the code out replacing the X&Y with 1010 as the north west of my town is just land. However, no windmill appeared. Does the 1010 signal the start of the town from the border/cliff starting or the actual inside of the town? (Top left at the end of cliff walls). Also, I tried a few other values but the windmill didn't appear in any of them. I'm sure I haven't done anything wrong in the PC manager as I put the code in then exported it as (gct I think?).
This is strange. The Gecko OS does say "SD codes found. Applying." =/