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Thread: is there a way to...

  1. #91
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    Quote Originally Posted by wiifan420 View Post
    If its 9090 then the code doesnt seem to be working? I even tried like 8080, still no lighthouse.
    Well, the maximum might be F0F0, or even FFFF, but don't listen to me, I'm just used to DS hacking, not Wii

  2. #92

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    Well, since I can't do it right now, If you believe the code doesn't work due to something blocking it, then quickly in ACtookit (Remember to backup your town) make a completly flat town with all the buildings squashed in a corner and everything removed then try some values or something.

  3. #93
    J.P. (Global Moderator) Maniac's Avatar
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    I think I know the problem.. anywho try this one... if it doesn't work use a button activator.


    Edits Lighthouse Coords
    Code:
    42000000 90000000
    02E85720 0000XXYY
    E0000000 80008000
    Edits Windmill Coords
    Code:
    42000000 90000000
    02E85722 0000XXYY
    E0000000 80008000

    Say what you mean, mean what you say, and let your actions speak for you.


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  5. #94

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    Quote Originally Posted by Maniac View Post
    I think I know the problem.. anywho try this one... if it doesn't work use a button activator.

    Edits Windmill Coords
    Code:
    42000000 90000000
    02E85722 0000XXYY
    E0000000 80008000
    I put these in (this is the set of codes to use when I have a lighthouse and want an addition windmill correct?) and now when I load AC from Gecko OS it says my file is corrupted (my town loads fine if I load the game without Gecko), is this what you were talking about way back in this thread about using ACToolkit to fix the checksums after you use the code?

    Set the coords to somewhere in your town via a code... then save, extract your game using the savegame extractor.. pop it in actoolkit to fix the checksums.. Move it to where evere you want, save it. Then use the savegame isntaller to re install it.
    If so, what should I do when Gecko OS loads AC and it says my file is corrupted? You say to save, then do the extractor. I'm confused on the save part. Save what? It isn't loading my town from Gecko OS, so I can't save.

    Thanks for the help you've been giving tonight Maniac, it seems like I'm closer.

  6. #95
    Member wiifan420's Avatar
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    He said put an activator on it. So......206E23C0 00006300 <-------put that at the top of your code. Activator is Z+C+1+2. Hope that helps, I will try it in a few minutes myself.
    42000000 90000000
    02E85722 0000XXYY
    E0000000 80008000

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  8. #96
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    K now another problem. I used the code u gave maniac, for the lighthouse, activated in game. Game said it was corrupt afterwards, so I loaded it up in ACToolkit, the lighthouse was there. I moved everything to where I wanted it but save is still saying corrupt. What could be the problem now?

    Edit: Yea it probably woulda helped if I re installed the save huh. THANKS A MILLION MANIAC. I now have both in my town.
    Last edited by wiifan420; 01-27-2009 at 10:19 PM.

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  10. #97

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    Quote Originally Posted by wiifan420 View Post
    K now another problem. I used the code u gave maniac, for the lighthouse, activated in game. Game said it was corrupt afterwards, so I loaded it up in ACToolkit, the lighthouse was there. I moved everything to where I wanted it but save is still saying corrupt. What could be the problem now?

    Edit: Yea it probably woulda helped if I re installed the save huh. THANKS A MILLION MANIAC. I now have both in my town.
    That's great that you got it working.

    What did you do when you first loaded the save from Gecko OS and got the corrupted save? Did you just exit out, then do a save extractor, then load it in ACToolkit and save it again, then install it with the save installer? Then do you load the game with Gecko again, or just from the Wii menu?

  11. #98
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    Heres what I did. Used maniacs code he recently posted, I already had the windmill btw. Added an activator to the code, since you said that it made ur save say corrupt. Waited till in the game, did the activator, then saved my game. Dumped the save with the extractor, actoolkit told me there was a bad checksum, continue anyway?. So I picked yes, saw that I had both windmill and lighthouse, so I moved each item to where I wanted them. Saved the changes I just made to the rvforest, after making a backup of course. Reloaded the game with GeckoOS, only because I wanted my other codes there still. Then I have both in my town. Simple process once you have a working code (again thanks a million Maniac).

  12. #99

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    woot! got it to work! Thanks everybody!

    This is what my text file is to get it to work:

    Code:
    Windmill
    * 206E23C0 00006300
    * 42000000 90000000
    * 02E85722 00001010
    * E0000000 80008000
    Also, I did the button activator, then entered a building and when I came back out the windmill was in the top left corner of town. Now I'm off to find a good home for it.
    Last edited by aukevin; 01-27-2009 at 10:50 PM.

  13. #100

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    You might get a save file corruption error message after saving your game. To fix that, simply open the file in the ACToolkit and then save it. The next version of the ACToolkit should include building placement and deletion (It seems reasonably safe so far).

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