Perhaps you should have it store the item into the first open slot. Even though I've already done this for some unreleased code it should be good practice.
Perhaps you should have it store the item into the first open slot. Even though I've already done this for some unreleased code it should be good practice.
Say what you mean, mean what you say, and let your actions speak for you.
Alright, good luck and as always if you have questions feel free to ask.
Say what you mean, mean what you say, and let your actions speak for you.
Nevermind, I think I understand how. I'll try it now (thanks to your brick seed removal code XD)
Last edited by dragonboy269; 01-18-2009 at 03:47 PM.
Well, loops are confusingbut once I learn these I'll be able to make more complicated codes. Anyway, he is the source that I have. It freezes DX
Any help?Code:removed
Last edited by dragonboy269; 04-28-2009 at 06:18 PM.
May help.Code:ldr r1, slot add r2, r1, #0x28 ldrh r0, pitfall ldrh r3, check Loop: cmp r1, r2 bge End <---- ldrh r4, [r1] cmp r4, r3 beq Store add r1, r1, #0x2 b loop Store: strh r0, [r1] End: bx lr slot: .long 0x21D88FE check: .short 0xFFF1 pitfall: .short 0x1566
Say what you mean, mean what you say, and let your actions speak for you.
I never said it would fix it >__>
Say what you mean, mean what you say, and let your actions speak for you.