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Thread: First official Animal Crossing DLC

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  1. #1

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    Hacking the item number in won't work, because the data for that item doesn't exist until you obtain it the "proper" way (get it from Nintendo or someone else)

    Presumably, the hex value for the item would be stored within the item data somewhere, but I didn't notice it right off the bat. We could create "custom DLC", but to avoid conflict with official Nintendo DLC we'd have to set the hex value to a really high number, or some other number Nintendo won't logically use.

  2. #2

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    Ah. So what could, excluding $AEB0, $AE7C-$AF3C be? Like a lot of DLC hats? And as for the Custom DLC, that may be the best idea (if working) in AC:CF as of yet! And could the code be like 0xFFFFFF or something as a high number?
    Last edited by BillGrey; 12-26-2008 at 01:36 AM.

  3. #3

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    That's an address the item would be a 16 based hex number.
    For all the Noobs out there http://tinyurl.com/683wwm please learn something today.

  4. #4

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    I wasn't being specific, I was wondering if it would be set to all Fs

  5. #5

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    How to introduce the DLC in my game ? I Have AC:LGC ( Pal )

    ( Sorry for my english, i'm french )

  6. #6
    J.P. (Global Moderator) Maniac's Avatar
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    Quote Originally Posted by Ganko-Kun View Post
    How to introduce the DLC in my game ? I Have AC:LGC ( Pal )

    ( Sorry for my english, i'm french )
    Get it from someone else, or inject it into your game if you have a USBGecko.

    Say what you mean, mean what you say, and let your actions speak for you.


  7. #7

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