Shouldn't the item download as the same value into every persons game?
Shouldn't the item download as the same value into every persons game?
For all the Noobs out there http://tinyurl.com/683wwm please learn something today.
Although I've yet to check the item, I just bought one for 400 bells from someone at Gamefaqs . I just want one because I want to add it to my collection of rares.
The two's, the zero's and the nine's. Guess what it means?
Just throwing this out there, but would it be possible to do something like
206E23C0 00006E00
42000000 90000000
02E2EB22 0000AEB0
E0000000 80008000
to get it in your first slot? Or any other abnormal code not listed on Aibo? Through Gecko or Ocarina, I mean.
EDIT: Nevermind, I tried it already. It made my game freeze 6/6 times. I just ended up getting one from gamefaqs. I guess 50,000 bells is hard to pass up!
Last edited by BillGrey; 12-26-2008 at 12:50 AM.
Hacking the item number in won't work, because the data for that item doesn't exist until you obtain it the "proper" way (get it from Nintendo or someone else)
Presumably, the hex value for the item would be stored within the item data somewhere, but I didn't notice it right off the bat. We could create "custom DLC", but to avoid conflict with official Nintendo DLC we'd have to set the hex value to a really high number, or some other number Nintendo won't logically use.
Ah. So what could, excluding $AEB0, $AE7C-$AF3C be? Like a lot of DLC hats? And as for the Custom DLC, that may be the best idea (if working) in AC:CF as of yet! And could the code be like 0xFFFFFF or something as a high number?
Last edited by BillGrey; 12-26-2008 at 01:36 AM.
That's an address the item would be a 16 based hex number.
For all the Noobs out there http://tinyurl.com/683wwm please learn something today.
I wasn't being specific, I was wondering if it would be set to all Fs
How to introduce the DLC in my game ? I Have AC:LGC ( Pal )
( Sorry for my english, i'm french )
I don't have a USBGecko ...