Here Ben try this one, It should work.
Just click on the download under my text. xD
You have to unarchive it first
Here Ben try this one, It should work.
Just click on the download under my text. xD
You have to unarchive it first
We shall go on to the end, we shall fight in System software and IOS,
We shall fight on the updates,
We shall defend our homebrew, whatever the cost may be,
We shall fight on the preloader,
We shall fight on the bootloader,
We shall never surrender, and even if, which I do not for a moment believe, this Island or a large part of it were subjugated and starving, then our Empire beyond the seas, armed and guarded by the twiizer Fleet, would carry on the struggle. We are the future of Homebrew.
Hi everyone, I have 9 alive villagers and one frozen (trying to move out of the city). Is there any way to prevent him from moving changing his frozen status to alive or do I have to wait for the new villager to come to the village (alive status) to edit it for the one I don't want to loose? Thanks for your time.
I was wondering, is it possible to edit what nickname the villagers choose for you? I know it's not in the tool, I just thought that it might be interesting to see if you could or couldn't.
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8
> I was wondering, is it possible to edit what nickname the villagers choose for you?
Possible yes.
It is part of the relation database. Each NPC keeps a small database of HUMAN players it has talked to and some stats, including the nickname. This applies to all players (local as well as visitors).
A similar feature is in the AC:WW Map Editor, but it was very obscure.
Don't expect it to be added to NPC_Tool (unless you want to add it ;-)
If really important: Do it with binary editing of the UNICODE strings in the game. You should be able to find the old names and change them. Then run it through ACToolkit to patch up the checksums.
is it possible to change things like how often they ask you to do a job? compared to the origional animal crossing, cityfolk is really bad about things like this...
First off, what a spectacular and innovative program. My props to DsPet. I'm very impressed and will definately try it sometime soon. What a miracle that textures happen to be store in the game save! This is extremely cool.
1. I read the whole thread but this question doesn't seem to be answered. Does anyone know what will happen?I'm also wondering, if you changed an NPC for your save file, is that change permanent? What I mean is, I changed Pierce's texture and then he moves out. When I get another Pierce, will he keep the changed settings or will he have his original?
2. Does changing the name effectively change all instances of the villager's name, for example sending a letter?
3. Will the character "remember" you if you edit them using this program?
Thanks a TON.
Last edited by Zathic; 03-30-2010 at 01:47 AM.
Some old and new Qs:
> is it possible to change things like how often they ask you to do a job? compared to the origional animal crossing, cityfolk is really bad about things like this...
I don't think so. You can change the currently active jobs (but that is tricky)
> I'm also wondering, if you changed an NPC for your save file, is that change permanent? What I mean is, I changed Pierce's texture and then he moves out. When I get another Pierce, will he keep the changed settings or will he have his original?
Not permanent. The changes are for that one NPC only. If it moves away he/she will take his settings and textures with him/her. If you get another Pierce later it will be the default game one.
(BTW: it is possible to have more than one NPC with the same 'prototype' - eg: Bob1, Bob2 which are both based off the Bob template can live in the same town with different textures, names and attributes; the customized name is used not the template name)
> Does changing the name effectively change all instances of the villager's name, for example sending a letter?
Yes. The customized name (eg: Bob1) is used not the template name. Any new letters sent will use the new name. Old letters will not be changed (in mailbox or archived at the post office); the NPC customized name is from the time the letter was written.
> Will the character "remember" you if you edit them using this program?
Yes. It is part of the relation database. Each NPC keeps a small database of HUMAN players it has talked to and some stats, including the nickname. This applies to all players (local as well as visitors).
NPC_Tool does not edit this data.
So if you build up a relationship with your custom NPC, and it moves to another town, you can go visit him/her and he/she should remember you. This is a normal NPC feature (ie. custom NPCs act the same, they just may look different)
Last edited by DsPet; 03-30-2010 at 10:44 AM.