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Thread: NPC_Tool - Animal Villager Customization

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  1. #9

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    >>BTW: We need a more general 'pattern editor' for all the patterns.
    > Do we already have the address for all the patterns?
    More or less, but more reverse engineering is needed.
    The AC:WW textures are ~4x larger than the AC:WW version ($880 bytes each)
    Code:
    GAMESAVE addresses (RVFOREST.DAT)
    Player patterns start at:  $1160 + $75A0 * P + $880 * N
    	Where P = 0..3 (0 => player 1), where N = 0..7 (for different uses)
    NPC Patterns start at: $234E0 + $3040 * NP1 or $23700 + $3040 * NP2
    	Where NP1 = 0..9 (0 => NPC01, first 10 NPC slots)
    	Where NP2 = 10..19 (10 => NPC11, last 10 NPC slots)
    Global patterns start at: $5EC80 + $880 * N
    	Where N = 0..7 (for different uses)
    I think that's complete. Some have checksums/CRCs, some do not.
    If anyone wants to rise TO the challenge, please speak up.
    (writing a program may be the easiest part, compatibility with other formats and answering newbie questions may be harder ;-)
    Last edited by DsPet; 12-19-2008 at 09:37 AM. Reason: (typo - we still need a pattern editor)

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