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Thread: NPC_Tool - Animal Villager Customization

  1. #261

    Angry

    So NPCtool doesn't work with windows 7 service pack 1?! I have wasted 5 days of my life

  2. #262

    Default

    It works. Make sure you extract both files (GBADecmp.dll and NPC_Tool.exe) into the same folder on your PC.

  3. #263

    Default

    Was it updated recently? Last I heard it only works on vista or lower. If you have xp mode, it runs perfectly in it.

  4. #264

  5. #265

    Default

    ^Only textures.
    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  6. #266

    Default

    Quote Originally Posted by SonicHyuga View Post
    ^Only textures.
    But the villager models are .brres files (OFFICIAL NINTENDO MODEL FILETYPE),which can be edited in .brres editor by chadderz, so how would you extract them?

  7. #267

    Default

    Quote Originally Posted by Reshiram crossing View Post
    But the villager models are .brres files (OFFICIAL NINTENDO MODEL FILETYPE),which can be edited in .brres editor by chadderz, so how would you extract them?
    I just grab them directly from the ISO. You don't have to do anything to them, just extract and open up in a brres viewer/editor.
    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  8. #268

    Default

    so you would have to use an ISO in conjunction with a save file to make a PROPER custom villager?

  9. #269

    Default

    You could use something like Riivolution to place the brres files relevant to its location on the ISO. However, re-exporting a custom brres file for the game to understand is beyond me.
    Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
    Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8

  10. #270

    Default

    Quote Originally Posted by SonicHyuga View Post
    You could use something like Riivolution to place the brres files relevant to its location on the ISO. However, re-exporting a custom brres file for the game to understand is beyond me.
    Thanks for your help

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