Hey DSPet, I've got a question for you. Lets say I copy an NPC folder from my SD card to my computer, then I copy it back when that character moves out. Would the character appear in the town? If so, how will this affect game play?
Hey DSPet, I've got a question for you. Lets say I copy an NPC folder from my SD card to my computer, then I copy it back when that character moves out. Would the character appear in the town? If so, how will this affect game play?
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8
> Lets say I copy an NPC folder from my SD card to my computer, then I copy it back when that character moves out.
Don't do that. The NPC## folders are for customizing the textures. The rest of the data for the NPC (name, prototype/species, catchphrase, clothing etc) is in the gamesave.
The easiest way to get back an old character is to turn one of your new neighbors into the NPC you remember (ie. change the "prototype"). That will give you a more-or-less default NPC of that species. Your personal relationships with that old NPC will be lost, but it is close.
If you want to restore your old NPC exactly as it was, then go back to an old gamesave (and this time don't let him move out!-).
There is a hybrid approach if you really need it (ie. copying data from one gamesave to another) but probably not worth the effort.
alright thanks. I might try that out.
Sky Rail has been released: http://youtu.be/QFvbNFgsIGY
Check out my orchestration of New Leaf's 8PM: https://soundcloud.com/sonichyuga/an...ing-new-leaf-8
do you know when the official release of .4a will be released???
I use the one on page ten. if you look I asked for it. I mean the one with the documentation and everything that DSpet mentioned
> do you know when the official release of .4a will be released???
On the website now (same functionality as the .4a pre-release - slightly updated documentation, check first page of this thread for current feature list)
Man I wish there was an easy way to change the state of a NPC from frozen to alive. I have two frozen villagers right now (NPC #11 and #12). It would be so awesome to be able to have that many NPCs in town.
I love the program though, it is so nice having the villagers I want and keeping out the ones I hate Thanks so much!
> Man I wish there was an easy way to change the state of a NPC from frozen to alive.
That's possible, but one must be frozen in their to keep the balance (max of 10 per town). AFAIK the game can't handle more than 10.
(IIRC from my earlier experiments if you unfreeze the 11th it is ignored - since it doesn't have a house to live in)
Also the frozen ones will move to other towns over WiFi, so I wouldn't invest time in the frozen ones (unless planning a forced move)