Page 5 of 127 FirstFirst ... 345671555105 ... LastLast
Results 41 to 50 of 1263

Thread: ACToolkit v1.3 For Windows & v1.0 For Mac OS X

  1. #41
    Member
    Join Date
    Nov 2008
    Location
    Somewhere Under the Rainbow.
    Posts
    9

    Default

    Quote Originally Posted by Maniac View Post
    It would be very appreciated...
    It'll be done by Monday. Hopefully after ACToolkit 2.0 comes out.

  2. #42
    Member
    Join Date
    Nov 2008
    Location
    Somewhere Under the Rainbow.
    Posts
    9

    Lightbulb Demo Town

    Here it is, the demo town. An NTSC-U save for ACToolkit. The Zip file is in the format needed by Savegame Installer, just put the RUUE folder into a folder called "WIISAVES" on the root of your SD card.
    Attached Files Attached Files

  3. The Following 5 Users Say Thank You to Gamyr For This Useful Post:


  4. #43
    J.P. (Global Moderator) Maniac's Avatar
    Join Date
    Sep 2007
    Location
    Ohio, USA
    Posts
    2,083
    Blog Entries
    5

    Default

    Sweet, thanks!

    Say what you mean, mean what you say, and let your actions speak for you.


  5. #44
    Chris (Administrator) Vash's Avatar
    Join Date
    Sep 2007
    Location
    Teh Interwebz
    Posts
    1,992
    Blog Entries
    27

    Default

    Now that I've gotten to play around with a demo town, I must say this is one impressive tool. It is definitely AC:CF's AnimalMap. Nicely done
    Animal Crossing: City Folk
    ACToolkit - NPC_Tool - PattView

  6. #45

    Default

    Wow your doing a great job! i rly like these new features:

    - Make the map editor window sizable. << yea it was kinda small lol
    - Add support for moving the fountain, lighthouse/windmill, and any unknown buildings.
    - Add a modifier to switch between the lighthouse and windmill.
    - Add drawer/cabinet editor. << useful
    - Add acre editor. <<< rly need this 1
    - Add Nook's store editor.
    - Clear Nook's sold out flags.
    - Add recycle bin editor. <<<I heard ppl say u can store seeds in here
    - Add lost and found editor.
    - Add shoe style modifier. <<<that one is cool
    - Add bury/unbury items.
    - Display player and town names.
    - Write up a tutorial/documentation.


    Can't wait

  7. #46

    Default

    This works great, however a basic River editing (or just showing where the river runs itself) would be great, I often wind up having all the items I add between cliffs or in the middle of a stream.
    Keep up the good work, though!

  8. #47

    Default

    Beta 2 is up. I'm a little late though. As always, let me know if you find any bugs.

  9. The Following 2 Users Say Thank You to Virus For This Useful Post:


  10. #48
    Member
    Join Date
    Nov 2008
    Location
    Somewhere Under the Rainbow.
    Posts
    9

    Default

    Thanks for the upgrade! Will definitely check it out.

  11. #49
    Member Brownie's Avatar
    Join Date
    Jan 2008
    Location
    I currently live in Florida.
    Posts
    179

    Default

    sweet thnx. Hey not to be lik rude or nything, im asking like in a curious wayy, do u think name changers wil b in the nex 1?

  12. #50
    Member Brownie's Avatar
    Join Date
    Jan 2008
    Location
    I currently live in Florida.
    Posts
    179

    Default

    Quote Originally Posted by Gamyr View Post
    Here it is, the demo town. An NTSC-U save for ACToolkit. The Zip file is in the format needed by Savegame Installer, just put the RUUE folder into a folder called "WIISAVES" on the root of your SD card.
    Howd u get a lobor day table and harvest table into ur sample town?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •