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Thread: ACToolkit v1.3 For Windows & v1.0 For Mac OS X

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  1. #1

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    Quote Originally Posted by anto View Post
    for change the language (italian)? I have put C:/actoolkit.exe_l5 but is in english
    *points at post below*
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  2. #2

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    The names of items can be displayed in various languages. Anto, open notepad and paste this text: start actoolkit.exe -l 6
    Save it as a batch file (filename.bat). When you run run it, ACToolkit should start with Italian item names.

  3. #3

    Default how do you move the gray stones with the buildings

    I'm still learning how to use the ACToolKit and in experimenting over the weekend I was able to move buildings, but the stepping stones that belong to the buildings were in the orginal spot - even when I selected an acre with Nook in the name for example. I can see the gray stones on the grid, but am unable to successfully move them. Any advise?

  4. #4

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    You have to use the "Acre editor" to find the area called "Insert Acre here muesem, Nooks, etc. Then, put whatever you like on it.

  5. #5

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    I don't know if anyone can help me, but hopefully someone can! I just recently started using ACToolkit, and I had one town. Somehow the file got corrupted, and I had to start over. I am using a new SD card. While editing my pockets, I wanted to put some DLC in there, and when I went to it, the only thing showing up is the Wii Locker. ALL of the DLCs were on my old town. Does anyone know what to do?

  6. #6

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    Never mind. I got it figured out.

  7. #7

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    I have a question, how exactly does ac tool kit place a house or building like is there a pacific bit of coding that tells the game witch house is where ?
    I would like to know because while working on my project I found out that the city buildings are separate files from the main city structure
    it is set up just like the town buildings so again how exactly does ac tool kit place houses and stuff. With that information it might be possible to bring the city to the town.

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