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> Will the cobblestone be possible to edit in the future
No. The cobblestone patterns and acre types are hard coded in the game. As mentioned, pick one of the acre types with the cobblestone.
(possible with a runtime 'code' but IMHO not worth the hassle like most local graphics hacks)
> Will ACToolkit be ported over to allow Macs to run the program?
I doubt any of the Windows/PC tools will be ported to run as a native Mac/OSX app. It is possible, but time would be better spent adding more features.
For Mac users, there are plenty of Windows on Mac options out there (Parallels, VMWare, and IMHO the best of all BootCamp dual boot).
See http://game-hackers.com/forum/showthread.php?t=1288
>...I was wondering if a way to add/remove DLC from the save will ever be introduced
And other possibilities of integrating the tools into one.
Currently, the tools are separate (ACToolkit, NPC_Tool, PattView, EZ_DLC_Install). They are written by different people, using different tools/programming languages, and released on their own independent schedules.
Like porting to the Mac, the integration could be tighter, but IMHO time would be better spent adding more features.
If there is a common feature that makes sense to add in both tools, please suggest it (eg: the current ACToolkit is aware of installed DLC and lets you create items)
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