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Thread: ACToolkit v1.3 For Windows & v1.0 For Mac OS X

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  1. #1

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    Quote Originally Posted by crwys View Post
    Which is a good thing? When you say "backup" it means 99.9% of time means, "pirated" games. Serves people right, they should just go buy the game. "It was meant to be"
    But people with modchip are still able to use that tool.

  2. #2

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    yes but atleast you have to pay for a modchip. the "backup" loader doesnt cost a thing besidse a sd card, and zelda. Everybody has a sd card. And you can rent zelda.

  3. #3

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    Quote Originally Posted by crwys View Post
    yes but atleast you have to pay for a modchip. the "backup" loader doesnt cost a thing besidse a sd card, and zelda. Everybody has a sd card. And you can rent zelda.
    Modchip price starts at $10. $2 for soldering iron... And not all people can borrow Zelda.
    anyways, in both ways, its pirating. I live in europe, so I cant buy the AC:CF, but I am gonna get it with Wii Speak when it comes out in a few days...

  4. #4

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    Either way. It cost money, and time. Hardly anybody can solder, so they have to pay for that too

  5. #5

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    FWIW: 'data.bin' format has been figured out, and Virus has mentioned he may support it in future.
    BUT I've tried both, I don't see any reason why you'd want to use the Wii data.bin method instead of the gamesave extractor (assuming you have a game disc)

    > I find (save files that have their save flag removed) a lot more convenient than using save extractor for some reason
    Really? Am I missing something?:

    From main menu, with Save Extractor
    #1) Start HBC (2clicks), #2) Start Extract (2clicks), #3) Run it and exit (2 button presses), done

    From main menu, using the Wii save method
    #1) Start Wii utilities gamesave (4 clicks), #2) delete old gamesave from SD (4 clicks), #3) Save to SD card (3 clicks), #4) go back to main menu (4clicks, or home)

    Also I find the actual writing to SD card to be much slower (even though it is writing approximately the same number of bytes). The reverse is just as bad.
    The downside is the Game Extractor needs the game disc in the drive. All legal owners should have that, and I assume you just ran the game.
    What am I missing?

  6. #6

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    Quote Originally Posted by Kyohei View Post
    Modchip price starts at $10. $2 for soldering iron... And not all people can borrow Zelda.
    anyways, in both ways, its pirating. I live in europe, so I cant buy the AC:CF, but I am gonna get it with Wii Speak when it comes out in a few days...
    Depending on the version wii, you can get a modchip for free. Yaosm still works on the early board sets and soldering is easier than one might think. With a monthly subscription to Newshosting or Giganews, it would seem almost retarded not to have a modchip.

  7. #7

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    Quote Originally Posted by odinfire View Post
    Depending on the version wii, you can get a modchip for free. Yaosm still works on the early board sets and soldering is easier than one might think. With a monthly subscription to Newshosting or Giganews, it would seem almost retarded not to have a modchip.
    Well my point was,
    either way, whether modchip or Backup launcher, people pirated the game. And only modchip users can use ACToolkit because without modchip pirated games arent recognized by Waninkokos tools.
    Anyways, i found out how to extract the data.bin.

  8. #8

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    >... without modchip pirated games arent recognized by Waninkokos tools
    FWIW: if someone is interested in helping out, a hacked version of Waninkokos GameSave extractor/installer customized for AC:CF would be cool.
    ie. patch the binary, put in the hard coded game id ("RUUE01"), no disc read, and perhaps get rid of the need for the button presses.
    That would help all owners (legal and not so legal).

    If the utilities were open source this would be easier (IMHO one tool for both Extract/Install would be ideal)
    Last edited by DsPet; 11-30-2008 at 11:22 AM.

  9. #9

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    Quote Originally Posted by DsPet View Post
    >... without modchip pirated games arent recognized by Waninkokos tools
    FWIW: if someone is interested in helping out, a hacked version of Waninkokos GameSave extractor/installer customized for AC:CF would be cool.
    ie. patch the binary, put in the hard coded game id ("RUUE01"), no disc read, and perhaps get rid of the need for the button presses.
    That would help all owners (legal and not so legal).

    If the utilities were open source this would be easier (IMHO one tool for both Extract/Install would be ideal)
    I have a good Idea but I'm not good at programming at all having a program that can decrypt a data.bin file into RVForest.DAT, etc. is there anyway around this just have a PC Program do you think it's possible?

    I do have another Idea but I think it would take alot of work & time how about for those who have burned discs and can't extract saves how about Make AC Tool Kit Wii Homebrew cand you can edit stuff off the Wii and use the Gamecube Controller & Wii Remote with Classic Controller or Nunchuck or the Wii Remote itself and it only reads Animal Crossing City Folk Data only RUUE.

    But like what I said earlier I'm not good at programming these are just ideas that I'm throwing out there and see if it anyone is going to do this.

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