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Thread: ACToolkit v1.3 For Windows & v1.0 For Mac OS X

  1. #51

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    Wow, alot of improvement Virus. That cabinet moddifier was a good idea (Now I dont have to use Pocket Mod so much).

  2. #52

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    Quote Originally Posted by Brownie View Post
    Howd u get a lobor day table and harvest table into ur sample town?
    Gee, I dunno. Maybe by using the editor? :UUUU
    Quote Originally Posted by Oni-Neoxes View Post
    Im banned from ACC right now for 48 Hours because I Proved someone wrong.

  3. #53

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    Good job Virus. This is fun to screw around with. Do you think you can add a modifier for items in your house and maybe a search menu for items?

  4. #54

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    I really like and appreciate the editor.

    If a beta 3 comes out, I would like to see:

    - Ability to change my name and the town name.
    - Ability to change the messages on the signs.
    - The locations of cliffs and rivers reflected on map.

  5. #55
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    I don't think you can change the messages on the signs because they are probably hard-coded. But I don't know that much about hacking so I might be wrong.

  6. #56

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    I would think the boards are scripted, i.e. you can change them to a different script but unless you hack the rom on the disc itself its not possible.

    Remember to always click the thanks button of those who help you! It makes them feel wanted:

  7. #57
    J.P. (Global Moderator) Maniac's Avatar
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    if its anything like the ac:www game you can't change it, short of rom editing..

    Say what you mean, mean what you say, and let your actions speak for you.


  8. #58
    Member Brownie's Avatar
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    Quote Originally Posted by Gleasonator View Post
    Gee, I dunno. Maybe by using the editor? :UUUU
    well wat part are the tables in then? i dont see them anywhere

  9. #59
    J.P. (Global Moderator) Maniac's Avatar
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    Furniture..

    Say what you mean, mean what you say, and let your actions speak for you.


  10. #60

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    Only the Bulletin Board strings are editable (like AC:WW).
    As mentioned, the signposts are hard coded (and language dependent)
    For example, if you visit a Japanese town (running the Japanese version of the game), you will read the signposts in English. The NPCs will all speak English too.
    There are a few customizable things, like the NPC's names and catch phrases. They are in the gamesave too, but with separate versions for each language.
    Something interesting to support later on (but not a high priority)
    BTW: I haven't tried what happens if an English visitor reads a Japanese Bulletin Board with non-English characters.
    ---
    Also worth mentioning: the ACToolkit editor works on gamesaves for the Japanese game.
    Last edited by DsPet; 11-28-2008 at 02:04 PM.

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